Select Game
Balloon Fight (NES)

Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Gameplay Rules
2 Player. Three out of five matches. First “Game Over” loses the match.
Bishoujo Senshi Sailor Moon S (Super Famicom)

Format
Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Gameplay Rules
1P vs. 2P
99 Sec Timer
Initial rounds will be 2 out of 3 rounds, 2 out of 3 games.
3 out of 5 games apply for Winner’s Finals, Loser’s Finals, and Grand Finals.
Choosing Sides
- When both players are at the game console, they must come to an agreement which side of the machine they will play on (who will sit on 1p and who will sit on 2p).
- If an agreement cannot be reached, a coin flip will determine who gets to pick their side.
Side and Character Courtesy
- As a courtesy, the player who received his choice of which side to play on (1p vs 2p) can elect to choose his character first.
- This is strictly a courtesy. A player is in no way required to do so.
- Winner must keep same character.
Bushido Blade 2 (Playstation)

Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Gameplay Rules
Vs. Mode. Default settings.
Sets between players are played best 4 out of 9 rounds.
Tsubame and Katze characters are banned.
For the first match, characters and their weapon are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
The loser of a round may change character and weapon. The winner of that round must keep same character and weapon.
Controllers
We have a limited number of PS2 controllers available, so you are strongly encouraged to bring your own. Standard PS1/PS2 controllers, PS1 Asciiware, PS1 Namco,
PS2 Street Fighter Anniversary Edition, Ps2 Hori, and PS2 Mayflash are permitted. Any other types of controllers not mentioned may be used, but must first be approved by TO’s.
Capcom vs. SNK 2 (Sega Dreamcast)

Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Gameplay Rules
2 out of 3.
Random Stage Select.
Accidentally pausing the game at any time during the fight will force you to forfeit the current round. The only exceptions are in cases of “inevitable defeat,” such as pausing during a cinematic super attack that is guaranteed to KO the other character anyway.
Glitches that halt gameplay entirely (e.g. anything that causes the game to freeze/reset) and exploits that are only possible via hacking or modifying the game are banned. Other glitches will be judged at the tournament organizers’ discretion.
Character Selection
God/Ultimate Rugal, Shin Akuma, Evil Ryu, and Orochi Iori are banned.
Blind pick may be requested before a set begins in order to prevent counterpicking at the character select screen during the first game of a set. If blind pick is called, then both players must individually tell the TO the characters, teams, etc. that they plan to use for that game. Those choices must then be selected at the character select screen.
Winner must keep the same team, groove, and order unless agreed upon by BOTH players.
Any player using “Random Select” to pick their character, must “Random Select” again if they win the match, provided that there is no way to pick a certain character in the random box.
Controllers
DO NOT REMOVE THE EXTENSION FROM THE CONSOLE. We have a limited number of Dreamcast controllers available, so you are strongly encouraged to bring your own. You must bring your controller to the TO’s before the beginning of the tournament for approval.
Crash Team Racing (Playstation)

In-Person Tournaments
- 4-Man Free For All
- 4 player groups – Top 2 in each group advance to the next round
Online Tournaments
- Double Elimination
- 2 player
League Play
- Round Robin (3 matches against each player) with top 2 advancing to championship
- 2 Player
Gameplay Rules (4 Player)
- VS Mode
- Single Race (3 tracks will be raced)
- 3 Laps per Track
The first player with the most points after 3 races in a single cup wins.
Point allocation per track:
- 1st Place – 9 points
- 2nd Place – 6 points
- 3rd Place – 3 points
- 4th Place – 0 points
Tracks (Select 3 tracks within each cup to be raced)
- Round 1: Select between Crash Cove, Tiger Temple, Blizzard Bluff, and Coco Park (Wumpa Cup)
- Round 2 (Final Round if 16-man bracket): Select between Roo’s Tubes, Dingo Canyon, Dragon Mines, and Sewer Speedway (Crystal Cup)
- Round 3 (Final Round if 32-man bracket): Select between Mystery Caves, Papu’s Pyramid, Cortex Castle, and Tiny Arena (Nitro Cup)
- Round 4 (Final Round if 64-man bracket): Select between Polar Pass, N. Gin Labs, Hot Air Skyway, and Slide Coliseum (Crash Cup)
Gameplay Rules (2 Player)
- VS Mode
- Cup
Tiebreaker
If there is a tie for second place in the initial rounds or a tie for first place in the Finals, a tiebreaker will be decided by a single Versus race on Crash Cove between the tied players.
Choosing Characters and Cups
- 2 Player
- Players will flip coin to determine character and cup selection. Coin flip winner gets first choice of EITHER player or cup (i.e. if coin flip winner chooses cup, then coin flip losers gets first choice of character)
- 4 Player
- Players will draw numbers (1-4) to determine order of character selection (1 gets first choice, 2 gets second, 3 gets third, and 4 gets fourth).
- The player who draws 4 gets choice of the 3 tracks within that Round’s Cup.
- Players may not change characters during a round.
Controllers
We have a limited number of PS1/PS2 controllers available, so you are strongly encouraged to bring your own. Standard PS1/PS2 controllers, PS1 Asciiware, PS1 Namco,
PS2 Street Fighter Anniversary Edition, Ps2 Hori, and PS2 Mayflash are permitted. Any other types of controllers not mentioned may be used, but must first be approved by TO’s.
Def Jam: Fight for New York (Xbox)

Double Elimination
Sets between players are played best 2 out of 3 matches.
Gameplay Rules
Difficulty: Hard
Choosing Characters
Before a set players may request a coin toss or rock paper scissors for first pick, if no request is made characters are picked as normal
Loser may change character.
Banned characters
- Custom Characters
- Bless
- Bubba Sparxxx
- Carmen Electra
- Cindy J
- Crazy Legs
- Crow
- Dan-G
- D-Mob
- Doc
- Fam-Lay
- Havoc
- Henry Rollins
- Joe Budden
- Lil Flip
- Mack10
- Magic
- Prodigy
- Sean Paul
- Slick Rick
- Sticky
- Suspect
- Teck
- Warren G
- Xzibit
Choosing Stage
First stage in each match must be Club Murder.
Loser picks next stage.
Player cannot choose a stage where they’ve previously won match.
Banned stages:
- 125th Street Station
- Crow’s Office
- Dragon House
- Gun Hill Garage
- Red Hook Tire Factory
Moves
Infinites:
Infinites on the boxing rings, at flood lights, empty areas of the stage, and using the roll off the wall, as well as the redizzy on walls (also known as the Touch of Death) are banned and will result in a forfeit of the game. All of those infinites are allowed to be performed for one rep then a combo ender must be performed.
Grapples:
Using any grapple move that ignores the double down stun limit are limited to one per combo except in the case of Blazin’ moves and wall grapples.
Touch of Death (redizzy):
Only deliberately ending a string, so your opponent comes off the wall standing in a stunned state is illegal. All other wall interactions are legal. If your opponent is knocked to the floor by a combo ender or falling out of the combo and is stunned, this is not Touch of Death. Additionally, if your opponent is reset off the wall by being struck before a wallstick takes place and has control of their character (indicated by a staggered state rather than a dazed state), this is not touch of death and are legal interactions using the wall
Controllers
We have a limited number of Xbox controllers available, so you are strongly encouraged to bring your own. Standard Xbox (Duke and S) controllers, and Madcatz and other generic Xbox controllers are permitted. Any other types of controllers not mentioned may be used, but must first be approved by TO’s.
Dr. Mario (NES)

Bracketed: Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
League: Round Robin (3 matches against each player) with top 2 advancing to championship
Gameplay Rules
2 Player Game
3 out of 5 games
Virus Level & Speed
- Rd 1 and Loser’s Rd 1 – Virus Level 5 & Speed MED
- After Initial Rounds – Virus Level 10 & Speed HI
- Winner’s Finals, Loser’s Finals, and Grand Finals – Virus Level 14 & Speed HI
Dr. Robotnik's Mean Bean Machine/Puyo Puyo (Sega Genesis)

Bracketed: Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
League: Round Robin (3 matches against each player) with top 2 advancing to championship
Gameplay Rules (Bracketed)
1P vs. 2P Mode
Single Game (3 out of 5 rounds)
Level 3 (Initial Rounds)
Level 4 (Winner’s Finals, Loser’s Finals, and Grand Finals)
Gameplay Rules (League)
1P vs. 2P Mode
Single 5 Game Match. First player to win 3 games wins.
Levels
- 8-Bit Tier: Level 4
- 16-Bit Tier: Level 5
Dragonball Z Budokai 3 (Playstation 2)

Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Gameplay Rules
Sets between players are played best 2 out of 3 matches.
3 out of 5 matches apply for Winner’s Finals, Loser’s Finals, and Grand Finals
Dueling mode (1P VS 2P). Normal character. 4 Health Bars. Default Options.
World Tournament Stage is banned.
Equipment and item capsules are banned.
For the first match, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
The loser of the first match (and of successive matches) chooses his/her next character, and then the winner chooses his/her character.
Controllers
We have a limited number of PS2 controllers available, so you are strongly encouraged to bring your own. Standard PS1/PS2 controllers, PS1 Asciiware, PS1 Namco,
PS2 Street Fighter Anniversary Edition, Ps2 Hori, and PS2 Mayflash are permitted. Any other types of controllers not mentioned may be used, but must first be approved by TO’s.
Duke Nukem 3D (PC)

Online Tournaments
- Double Elimination
- 2 player Deathmatch
Leagues
- Round Robin (3 matches against each player) with top 2 advancing to championship
- 2 player Deathmatch
Gameplay Rules
- Single Match
- Frag Limit: 15
Choosing Maps
Each map players will flip a coin, the coin flip winner gets choice of one of the 12 approved maps listed below.
However, in the Grand Finals, the Loser’s Bracket player gets choice of map. If the Loser’s Bracket player wins that match, then the Winner’s bracket player gets to choose the final map.
- IOD2
- 1botlez
- Calamity
- Danzig 66
- Grip
- HrtAttack
- JanousaB
- Karnage 3
- Nev61
- SpaceDM
- SSL2
- XZone10
You can download those maps here: https://forums.duke4.net/index.php?app=core&module=attach§ion=attach&attach_id=14566
F-Zero X (Nintendo 64)

4-Man Free For All
Gameplay Rules
- 4 player – Top 2 advance to the next round
- VS Battle
The first player with the most points after 3 races in a single cup wins.
Point allocation per track:
- 1st Place – 5 points
- 2nd Place – 3 points
- 3rd Place – 1 points
- 4th Place – 0 points
Cups (only 3 tracks within each cup will be raced)
- Round 1: Jack Cup
- Round 2: Queen Cup (Final Round if 16-man bracket)
- Round 3: King Cup (Final Round if 32-man bracket)
Settings
- VS Com – w/o
- VS Slot – w/o
- VS Handicap – w/o
Tiebreaker
If there is a tie for second place in the initial rounds or a tie for first place in the Finals, a tiebreaker will be decided by a single Versus race on Luigi Raceway between the tied players.
Choosing Characters and Cups
Players will draw numbers (1-4) to determine order of vehicle selection (1 gets first choice, 2 gets second, 3 gets third, and 4 gets fourth). The player who draws 4 gets choice of the 3 tracks within that Round’s Cup. Players may not change vehicles during a round.
Fight Night Round 2 (Playstation 2)

Format
Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Gameplay Rules
Single Fight.
Difficulty: Medium
Number of Rounds: 10
Round Length: 2 Minutes
Illegal Blows: Off
3 Knockdown Rule: On
Saved by the Bell: Never
Auto Recovery: Off
Character Selection
Players will flip a coin to determine weight class and characters. Coin flip winner can choose either weight class (both players must use same fight class characters) or defer and get first choice of character.
Frog Bog (Intellivision)

Format
Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Gameplay Rules
This is the Intellivision Lives! version on Xbox.
2 Player.
Harder Game mode.
2 out of 3 games.
Godzilla: Kaijuu Daikessen (Super Famicom)

Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Gameplay Rules
Initial rounds will be 2 out of 3 rounds, 2 out of 3 games.
3 out of 5 games apply for Winner’s Finals, Loser’s Finals, and Grand Finals.
VS Game.
- Handicap:
- Time Limit:
- Stage Select:
No mirror matches.
Gotengo (Atragon) and Super Mechagodzilla are banned.
Goldeneye 007 (Nintendo 64)

In-Person Tournaments
- Single Elimination
- 4 player groups – Top 2 in each group advance to the next round
Online Tournaments
- Double Elimination
- 2 player
Gameplay Rules
No cheats.
Radar is on.
Players: 2 or 4
Scenario: Normal
Level: For initial rounds, Stack, Basement, Complex, or Facility. In Finals, Facility will be used.
Game Length: 10 minutes in initial rounds; 20 minutes for Finals.
Characters: Oddjob banned.
Weapons: For intial rounds, all allowed except Golden Gun, Throwing Knives, Slappers. In Finals, Pistols will be used.
Health: Default
Aim: Sight ON, Auto Aim ON
Tiebreaker
If there is a tie for second place in the initial rounds or a tie for first place in the Finals, a tiebreaker will be decided by a single sudden death match (first kill wins) in the basement level, normal mode, Golden Gun.
Choosing Characters, Level, and Weapons
- 2 Player
- Players will flip coin to determine weapons and level selection. Coin flip winner gets first choice of EITHER weapons or level (i.e. if coin flip winner chooses level, then coin flip losers gets first choice of weapons). If there is a dispute over characters, a second coin flip will determine who chooses character first.
- 4 Player
- Players will draw numbers (1-4) to determine choice of weapons, characters, and level. For level and weapons, 1 gets choice of level, and 2 gets choice of weapons. For character selection, the order is reversed (4 gets first choice, 3 gets second, 2 gets third, and 1 gets fourth).
Controllers
We have a limited number of N64 controllers available, so you are strongly encouraged to bring your own. Standard N64 controllers, HORI Mini Pad, N64 Arcade Shark Joystick, Gamecube controller (with N64 adapter), and keyboard (with N64 adapter) are permitted. Any other types of controllers not mentioned may be used, but must first be approved by TO’s.
Guilty Gear XX #reload (Xbox)

Double Elimination
Gameplay Rules
Game Settings: Versus Mode, 2/3 Rounds, 2/3 Games, GG Mode Off, Round Time 99 Seconds
Kliff and Justice are not allowed in tournament play
Use of EX, Gold and Shadow characters are not allowed in tournament play
Ino’s Boss Stage is not allowed in tournament play
Choosing Characters
Controllers
We have a limited number of Xbox controllers available, so you are strongly encouraged to bring your own. Standard Xbox (Duke and S) controllers, and Madcatz and other generic Xbox controllers are permitted. Any other types of controllers not mentioned may be used, but must first be approved by TO’s.
Halo: Combat Evolved (Xbox)

Single Elimination
Gameplay Rules
Single 4 Player game (4 Players per console) – Top 2 advance to the next round
Your player profile name must match your registration gamertag.
Slayer Pro Rules
- Death Bonus – No
- Kill in Order – No
- Kill Penalty – No
- Kills to Win – 25
- Team Play – No
Player Options
- Number of Lives – Infinite
- Maximum Health – 100%
- Shields – Yes
- Respawn Time – 5 Seconds
- Respawn Time Growth – None
- Odd Man Out – No
- Invisible Players – No
- Suicide Penalty – 10 Seconds
Item Options
- Infinite Grenades – No
- Vehicle Set – All
- Weapon Set – Normal
- Starting Equipment – Generic
Indicator Options
- Objectives Indicator – None
- Other Players on Radar – Yes (Rounds 1 & 2), No (Round 3 & Final Round)
- Friend Indicators on Screen – No
Maps (based on a 64 man tournament)
- Round 1: Battle Creek
- Round 2: Rat Race (Final Round if 8-man bracket)
- Round 3: Derelict (Final Round if 16-man bracket)
- Round 4: Blood Gulch (Final Round if 32-man bracket)
Killer Instinct (SNES)

Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Gameplay Rules
Initial rounds will be 2 out of 3 rounds, 2 out of 3 games.
3 out of 5 games apply for Winner’s Finals, Loser’s Finals, and Grand Finals.
Eyedol is banned.
Timer On.
Easy Breakers Off.
King of Fighters '98

Bracketed: Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
League: Round Robin (3 matches against each player) with top 2 advancing to championship
Gameplay Rules
Initial rounds will be 2 out of 3 rounds, 2 out of 3 games.
3 out of 5 games apply for Winner’s Finals, Loser’s Finals, and Grand Finals.
Choosing Sides
- When both players are at the game console, they must come to an agreement which side of they machine they will play on (who will sit on 1p and who will sit on 2p).
- If an agreement cannot be reached, a coin flip will determine who gets to pick their side.
Side and Character Courtesy
- As a courtesy, the player who received his choice of which side to play on (1p vs 2p) can elect to choose his character (s) first.
- This is strictly a courtesy. A player is in no way required to do so.
- Winner must keep same character (s) but may change order.
Mario Bros. (NES)

Format
2 Player. Double Elimination.
Gameplay Rules
Initial Rounds
- 2 out of 3 games
- 2 Player Game A
Losers Finals, Winners Finals, and Grand Finals
- 3 out of 5 games
- 2 Player Game B
A game ends when a player receives a Game Over.
Mario Kart 64 (Nintendo 64)

Bracketed: 4-Man Free For All
League: Round Robin (3 matches against each player) with top 2 advancing to championship
Gameplay Rules (4 Player)
- 4 player – Top 2 advance to the next round
- Versus Mode
- 150cc
The first player with the most points after 3 races in a single cup wins.
Point allocation per track:
- 1st Place – 9 points
- 2nd Place – 6 points
- 3rd Place – 3 points
- 4th Place – 0 points
Cups (only 3 tracks within each cup will be raced)
- Round 1: Mushroom Cup
- Round 2: Flower Cup (Final Round if 16-man bracket)
- Round 3: Star Cup (Final Round if 32-man bracket)
- Round 4: Special Cup (Final Round if 64-man bracket)
Gameplay Rules (2 Player/Online)
- GP Mode
- 150cc
- Single Cup
Tiebreaker
If there is a tie for second place in the initial rounds or a tie for first place in the Finals, a tiebreaker will be decided by a single Versus race on Luigi Raceway between the tied players.
Choosing Characters and Cups
[4 Player] Players will draw numbers (1-4) to determine order of character selection (1 gets first choice, 2 gets second, 3 gets third, and 4 gets fourth). The player who draws 4 gets choice of the 3 tracks within that Round’s Cup. Players may not change characters during a round. [2 Player] Players will flip a coin to determine order of character selection. The coin flip winner gets choice of either character OR cup. The coin flip loser then can choose. (i.e. if coin flip winner chooses cup, then coin flip loser gets first choice of character).Glitches
No course glitches are allowed. Examples of glitches: https://www.mariowiki.com/List_of_Mario_Kart_64_glitches
If there are any questions regarding what constitutes a glitch, please talk to the TO.
Controllers
We have a limited number of N64 controllers available, so you are strongly encouraged to bring your own. Standard N64 controllers, HORI Mini Pad, N64 Arcade Shark Joystick, Gamecube controller (with N64 adapter), and keyboard (with N64 adapter) are permitted. Any other types of controllers not mentioned may be used, but must first be approved by TO’s.
Mario Kart: Double Dash!! (GameCube)

Bracketed: 4-Man Free For All
League: Round Robin (3 matches against each player) with top 2 advancing to championship
Gameplay Rules (4 Player)
- 4 Player Versus
- 150 CC
- VS Item Box: Recommended
- VS. Laps: Recommended
The first player with the most points after 3 races in a single cup wins.
Point allocation per track:
- 1st Place – 9 points
- 2nd Place – 6 points
- 3rd Place – 3 points
- 4th Place – 0 points
Cups (only 3 tracks within each cup will be raced)
- Round 1: Mushroom Cup
- Round 2: Flower Cup (Final Round for 4-8 players)
- Round 3: Star Cup (Final Round for 9-16 players)
- Round 4: Special Cup (Final Round for 17-32 players)
- Round 5: Mirror Mode – Star Cup (Final Round for 33-48 players)
- Round 6: Mirror Mode – Special Cup (Final Round for 49-64 players)
Tiebreaker
If there is a tie for second place in the initial rounds or a tie for first place in the Finals, a tiebreaker will be decided by a single Versus race on Luigi Circuit between the tied players.
Choosing Characters and Cups
[4 Player] Players will draw numbers (1-4) to determine order of character selection (1 gets first choice, 2 gets second, 3 gets third, and 4 gets fourth). The player who draws 4 gets choice of the 3 tracks within that Round’s Cup. Players may not change characters during a round.Glitches
No course glitches are allowed. Shortcuts are allowed (except those caused by glitches)
Examples:
- https://www.mariowiki.com/List_of_Mario_Kart:_Double_Dash!!_glitches
- Z-tech (golden mushroom abuse) is not allowed.
Parade Kart (Gold Kart) is banned.
Playing as King Boo is banned
Playing as Petey Piranha is banned
Controllers
We have a limited number of Gamecube controllers available, so you are strongly encouraged to bring your own. Standard Gamecube controllers and 3rd party controllers are permitted. Any other types of controllers not mentioned may be used, but must first be approved by TO’s.
Mario Tennis (Nintendo 64)

Bracketed: Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
League: Round Robin (3 matches against each player) with top 2 advancing to championship
Gameplay Rules (Live)
2 Player.
- Play Mode
- Exhibition.
- Singles.
- 1 Set. 6 Games (Initial Rounds)
- 3 Sets. 6 Games (Final Round)
- Player Select
- Left Handed is allowed. Star Player not allowed.
- Alex, Harry, Kate, and Nina characters not allowed.
Only Hard, Grass, Clay, and Composite courts allowed.
Gameplay Rules (Online)
- Play Mode
- Exhibition.
- Singles.
- 3 Sets. 6 Games (Group Matches)
- 5 Sets. 6 Games (Final Round)
- Player Select
- Left Handed is allowed. Star Player not allowed.
- Alex, Harry, Kate, and Nina characters not allowed.
Only Hard, Grass, Clay, and Composite courts allowed.
Character and Court Selection
Players will flip coin to determine character and court selection. Coin flip winner gets first choice of character or court. Coin flip loser then gets next choice (e.g. if coin flip winner chooses court, coin flip loser gets first choice of character).
Marvel vs. Capcom 2 (Sega Dreamcast)

Bracketed: Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
League: Round Robin (3 matches against each player) with top 2 advancing to championship
Gameplay Rules
Initial rounds will be 2 out of 3 rounds, 2 out of 3 games.
3 out of 5 games apply for Winner’s Finals, Loser’s Finals, and Grand Finals.
Speed: Turbo 1
Damage: 2
You may not use any glitch that prevent the game from being played. This includes game freezing, game resetting, player freezing, etc.
Deadbody infinites are allowed to gain a positional advantage, but not to delay the game.
Characters
- Winner must keep same starting character, but can switch the order of assists.
- Winner may not use the “Switch Glitch” to have a different starting character.
- You may not use the same character twice on one team.
Controllers
DO NOT REMOVE THE EXTENSION FROM THE CONSOLE. We have a limited number of Dreamcast controllers available, so you are strongly encouraged to bring your own. You must bring your controller to the TO’s before the beginning of the tournament for approval.
Mortal Kombat II (SNES)

Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Gameplay Rules
Initial rounds will be 2 out of 3 rounds, 2 out of 3 games.
3 out of 5 games apply for Winner’s Finals, Loser’s Finals, and Grand Finals.
Default Controller Layout.
Choosing Sides
- When both players are at the game console, they must come to an agreement which side of they machine they will play on (who will sit on 1p and who will sit on 2p).
- If an agreement cannot be reached, a coin flip will determine who gets to pick their side.
Side and Character Courtesy
- As a courtesy, the player who received his choice of which side to play on (1p vs 2p) can elect to choose his character first.
- This is strictly a courtesy. A player is in no way required to do so.
- Winner must keep same character.
Ms. Pac-Man (NES, Tengen Version)

2 Player. 4 out 7 games. Double Elimination.
Gameplay Rules
2 Player Competitive Mode
Pac Booster Off
Map: Mini
Difficulty: Normal
A game ends when a player receives a Game Over.
NBA Jam T.E. (SNES)

Bracketed: Double Elimination
League: Round Robin (3 matches against each player) with top 2 advancing to championship
Gameplay Rules
- Single Game
- Head to Head.
- Timer Speed: 3 (Norm)
- Drone Difficulty: 3 (Norm)
- Tag Mode: Off
- Computer Assistance: Off
- Tournament Mode: On
- Select NO for initials.
Players will flip coin to determine side and team selection. Coin flip winner gets first choice of team or choice of side (e.g. if coin flip winner chooses team first, coin flip loser gets to choose between 1P and 2P).
No mirror matches.
No game can end in a tie. If a game is tied at the end of regulation, players/teams will proceed to Overtime play. Play will continue until a winner is determined.
The winning player must submit the final score to the tournament booth.
NFL Blitz (Nintendo 64)

Format
Bracketed: Double Elimination
League: Round Robin (3 matches against each player) with top 2 advancing to championship
2 player
Single game
Choosing Sides
Players will flip coin to determine matchup and team selection.
Coin flip winner gets first choice of matchup and coin flip loser gets first choice of team OR
Coin flip winner can defer matchup choice to coin flip loser and then get first choice of team (e.g. if coin flip winner chooses defers, coin flip loser chooses matchup, and coin flip winner choose team first).
There is no limit to the number of times you can pick a specific matchup.
Gameplay Rules
Arcade Play.
Difficulty – Med.
Qtr. Length – 2 min.
Help Boxes – Off.
CPU Assistance – Off
- To turn CPU Assistance off, both players must enter the following code at the Versus screen: Press Jump once, Pass twice, and Down once.
NHL '94 (Sega Genesis)

Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Choosing Sides
Players will flip coin to determine matchup and team selection.
Coin flip winner gets first choice of matchup and coin flip loser gets first choice of team OR
Coin flip winner can defer matchup choice to coin flip loser and then get first choice of team (e.g. if coin flip winner chooses defers, coin flip loser chooses matchup, and coin flip winner choose team first).
Coin flip winner is the Home team.
There is no limit to the number of times you can pick a specific matchup.
Gameplay Rules
- Single game. Head to head.
- 5 Minute Periods
- No Offsides, Penalties On
- No Line Changes
- Manual Goalie Control
Changing Goalies:
Goalies can be changed before the opening face-off and during play stoppages. You cannot change goalies during a face-off, or when a penalty shot is called.
Editing Lines:
Line-up changes are allowed at the following times:
- Beginning of the game
- When there is an injury to a player
- During intermissions
- When a time out is called (by either team).
If you would like to make a change at intermission, please notify your opponent that you wish to do, so they can allow you the time before the start of the next period.
At the beginning of the game, both players can change their lines and the Home team gets the last change. If someone starts the game before the other player has changed their lines, the game can be restarted if the puck has not been dropped yet; just declare that you would like to restart before the puck drops. Please be fast when picking your starting line-up. One minute should be more than enough time.
During period intermissions, we prefer you change your lines before the intermission, but you are allowed to change them during the intermissions. However, if your opponent starts the next period before you got the chance to change your lines, the game will continue, and you cannot change your line before the puck drops.
If you try to change your lines at an unapproved time, you must revert your changes before play can resume.
Line changes during the game should not take more than 10 seconds. Please be respectful and keep it short.
NOTE for SEGA players: Due to a bug in the game, the exact attribute values reported in the Edit Lines and Team Roster screens are not accurate, they are only in the range of possible values for that player (other than weight, which is the correct value). So please do not spend lots of time looking for who is playing better that game based on those values, consider them only ballpark numbers.
Substituting for an Extra Attacker:
This is the only time pausing is allowed during game play. The goalie can be pulled at any time when the puck is in the neutral zone or in your offensive zone. You must have control of the puck if you are pulling him when in your defensive zone. You can only put the goalie back in immediately after a whistle (before a faceoff).
Tie Game:
If a game is still tied after overtime is completed, then the game will be reset, and play will continue until someone scores. (player injuries, penalties won’t carry over from the previous game).
Pokemon Puzzle League (Nintendo 64)

Bracketed: Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
League: Round Robin (3 matches against each player) with top 2 advancing to championship.
Gameplay Rules (Bracketed)
2P Stadium -> 2P VS
Game Mode: 2D
Single Game (3 out of 5 rounds)
Levels
- Round 1 & Loser’s Round 1: Level 8
- After Initial Rounds – Level 9
- Winner’s Finals, Loser’s Finals, & Grand Finals – Level 10
Gameplay Rules (League)
2P Stadium -> 2P VS
Game Mode: 2D
Single Game (3 out of 5 rounds)
Levels
- 8-Bit Tier: Level 8
- 16-Bit Tier: Level 10
Pokemon Red/Blue/Yellow (GameBoy)

Single Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Gameplay Rules
Super Nintendo’s and Super GameBoy 2’s will be used with Super Nintendo controllers that the RWS provides.
Each participant must bring their own Red, Blue, or Yellow GameBoy cartridge and will choose a single team of 6 Pokémon. This will be the team they use throughout the duration of the tournament. The team will be inspected by a RWS staffer to verify that each Pokémon on the team does not break any level, move set, or species restrictions. If the participant uses any other Pokémon besides that on their registered team, or if any of their Pokémon has changed in level, move set or stats, between tournament registration and the ending of the tournament, they will be disqualified immediately without question.
For each round in the tournament, the participants will choose 3 Pokémon from their original team of 6 to use in the round, and these will be the Pokémon they can use in that round. The deadline for signing up for this tournament will be 90 minutes before the start time due to staff needing to verify the participant’s teams to meeting the requirements.
Level Cap
The level cap for this tournament is Level 80.
Banned Pokémon
Mew, Mewtwo, and Glitch Pokémon, such as Missingno are banned.
Banned Moves
The following Moves are banned. Any Pokémon with one of these moves in its move set is not eligible for participation.
- Wrap
- Fire Spin
- Fissure
- Guillotine
- Horn Drill
- Double Team
- Minimize
Other Clauses
- Species clause: Each Pokémon on a player’s team must be of different species or National Pokédex number.
- Sleep clause: Each player can only have one Pokémon asleep at a time (Pokémon that are put to sleep due to Rest do not count).
- Freeze clause: Each player can only have one Pokémon frozen at a time.
- Self-KO clause: The player automatically loses if his last Pokémon uses Selfdestruct or Explosion.
Pokemon Stadium (Nintendo 64)

Single Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Gameplay Rules
- Free Battle
- 2 out of 3 Battles
- 1P vs 2P
- Prime Cup rules (except for Banned Pokémon and Other Clauses listed below)
- Rental Only
Pokemon Teams
- Prior to the tournament start, each player must choose a single team of 6 Pokémon and will write down this selection on a card provided by the RWS staff. This will be the team players will use throughout the duration of the tournament.
- The team will be inspected by a RWS staffer to verify that each Pokémon on the team does not break any level, move set, or species restrictions.
- If a player uses any other Pokémon besides that on their registered team between tournament registration and the ending of the tournament, they will be disqualified immediately without question.
- Each player must show their team card to their opponent prior the beginning of the match.
Banned Pokémon
Mew and Mewtwo are banned.
Other Clauses
- Species clause: Each Pokémon on a player’s team must be of different species or National Pokédex number.
- Sleep clause: Each player can only have one Pokémon asleep at a time (Pokémon that are put to sleep due to Rest do not count).
- Freeze clause: Each player can only have one Pokémon frozen at a time.
- Self-KO clause: The player automatically loses if his last Pokémon uses Selfdestruct or Explosion.
Pokemon Stadium 2 (Nintendo 64)

Bracketed: Single Elimination. Pool play may precede bracket play if the number of participants is suitably large.
League: Round Robin (3 matches against each player) with top 2 advancing to championship
Gameplay Rules
- Free Battle
- 2 out of 3 Battles
- 1P vs 2P
- Prime Cup rules (except for Banned Pokémon and Other Clauses listed below)
- Rental Only
Pokemon Teams
- Prior to the tournament start, each player must choose a single team of 6 Pokémon and will write down this selection on a card (including each Pokémon’s items) provided by the RWS staff. This will be the team (and items) players and will use throughout the duration of the tournament.
- The team will be inspected by a RWS staffer to verify that each Pokémon on the team does not break any level, move set, or species restrictions.
- If a player uses any other Pokémon besides that on their registered team between tournament registration and the ending of the tournament, they will be disqualified immediately without question.
- Each player must show their team card to their opponent prior the beginning of the match.
Banned Pokémon
Mew and Mewtwo are banned.
Other Clauses
- Species clause: Each Pokémon on a player’s team must be of different species or National Pokédex number.
- Sleep clause: Each player can only have one Pokémon asleep at a time (Pokémon that are put to sleep due to Rest do not count).
- Freeze clause: Each player can only have one Pokémon frozen at a time.
- Self-KO clause: The player automatically loses if his last Pokémon uses Selfdestruct or Explosion.
- Item clause: Each Pokémon on a player’s team must be holding different items.
Primal Rage (Sega 32X)

Format
Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Gameplay Rules
Arcade Mode.
Initial rounds will be 2 out of 3 rounds, 2 out of 3 games.
3 out of 5 games apply for Winner’s Finals, Loser’s Finals, and Grand Finals.
R.B.I. Baseball (NES)

Format
Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Gameplay Rules
Single Game.
Use of AL or NL teams is not allowed.
Infield Fly Rule
- Players may not intentionally miss pop up to get a double play. If the infielder can catch the pop up, infield fly rule is used. Line drives are the exception. The abuser of this rule forfeits an out in their next at bat with first batter up.
Choosing Sides
Players will flip coin to determine matchup and team selection.
Coin flip winner gets first choice of matchup and coin flip loser gets first choice of team OR
Coin flip winner can defer matchup choice to coin flip loser and then get first choice of team (e.g. if coin flip winner chooses defers, coin flip loser chooses matchup, and coin flip winner choose team first).
There is no limit to the number of times you can pick a specific matchup.
Road Rash II (Sega Genesis)

Single Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Gameplay Rules
Mano A Mano, 3 Difficulty, 2 out of 3 races (Alaska, Hawaii, Tennessee). Coin flip winner gets choice in first or second player.
Saturday Night Slam Masters (SNES)

Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Gameplay Rules
Initial rounds will be 2 out of 3 rounds, 2 out of 3 games.
3 out of 5 games apply for Winner’s Finals, Loser’s Finals, and Grand Finals.
Game Mode: Single Match
Time Limit: Yes
Choosing Sides
- When both players are at the game console, they must come to an agreement which side of they machine they will play on (who will sit on 1p and who will sit on 2p).
- If an agreement cannot be reached, a coin flip will determine who gets to pick their side.
Side and Character Courtesy
- As a courtesy, the player who received his choice of which side to play on (1p vs 2p) can elect to choose his character first.
- This is strictly a courtesy. A player is in no way required to do so.
- Winner of a game must keep same character.
Sonic the Fighters (Xbox 360)

Format
Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Gameplay Rules
Initial rounds will be 2 out of 3 rounds, 2 out of 3 games.
3 out of 5 games apply for Winner’s Finals, Loser’s Finals, and Grand Finals.
Format: Singles
Time: 30 seconds
Rounds: 3
Barrier Reset: Off (Type A).
Barriers: 5
Automatic is banned.
Character Selection
Metal Sonic is banned.
Eggman can be used if both players agree. Must agree on use for each game at a time.
For the first match, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
The winner of the first match (and of successive matches) chooses his/her next character, and then the loser chooses his/her character.
Soulcalibur (Sega Dreamcast)

Format
Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Gameplay Rules
Initial rounds will be 2 out of 3 rounds, 2 out of 3 games.
3 out of 5 games apply for Winner’s Finals, Loser’s Finals, and Grand Finals.
All matches played on Random Stage Select.
Round Time: 50
Inferno is banned.
Star Wars: Battlefront 2 (Xbox)

Format
Single Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Gameplay Rules
Single Game. Capture the Flag
Game Options:
- Viewpoint: 3rd Person
Global Options
- AI Units per Team: 5
- AI Difficulty Level: Normal
Host Options:
- Warm-up: 30 seconds
Hero Options
- Heroes: Off
CTF Options:
- AI Units per Team: 5
- CTF Score: 5
- Timer: 10
Faction/Map Selection
Coin flip will determine factions and maps. Coin flip winner can choose faction or defer and choose map (or vice versa).
Street Fighter Alpha 2 (Playstation 2, Alpha Anthology)

Format
Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Gameplay Rules
Versus mode. 99 seconds. Manual mode. Default difficulty, damage, and game speed.
Initial rounds will be 2 out of 3 rounds, 2 out of 3 games.
3 out of 5 games apply for Winner’s Finals, Loser’s Finals, and Grand Finals.
Choosing Sides
- When both players are at the game console, they must come to an agreement which side of they machine they will play on (who will sit on 1p and who will sit on 2p).
- If an agreement cannot be reached, a coin flip will determine who gets to pick their side.
Side and Character Courtesy
- As a courtesy, the player who received his choice of which side to play on (1p vs 2p) can elect to choose his character first.
- This is strictly a courtesy. A player is in no way required to do so.
- Winner must keep same character.
Controllers
We have a limited number of PS2 controllers available, so you are strongly encouraged to bring your own. Standard PS1/PS2 controllers, PS1 Asciiware, PS1 Namco,
PS2 Street Fighter Anniversary Edition, Ps2 Hori, and PS2 Mayflash are permitted. Any other types of controllers not mentioned may be used, but must first be approved by TO’s.
Street Fighter III: 3rd Strike (Xbox 360, Online Edition)

Bracketed: Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
League: Round Robin (3 matches against each player) with top 2 advancing to championship
Gameplay Rules
Initial rounds will be 2 out of 3 rounds, 2 out of 3 games.
3 out of 5 games apply for Winner’s Finals, Loser’s Finals, and Grand Finals.
Versus Mode, 99 Seconds
Handicap: None
Stage Select: Random
Gill is banned.
Winner may change Super Art (only if opponent changes characters), but must pick Super Art first after loser picks character.
Choosing Sides
- When both players are at the game console, they must come to an agreement which side of they machine they will play on (who will sit on 1p and who will sit on 2p).
- If an agreement cannot be reached, a coin flip will determine who gets to pick their side.
Side and Character Courtesy
- As a courtesy, the player who received his choice of which side to play on (1p vs 2p) can elect to choose his character first.
- This is strictly a courtesy. A player is in no way required to do so.
- Winner must keep same character.
Controllers
We have a limited number of Xbox 360 controllers available, so you are strongly encouraged to bring your own. You must bring your controller to the TO’s before the beginning of the tournament for approval.
Super Bomberman 2 (SNES)

Format
Single Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Gameplay Rules
4 Player Battle Game – Top 2 players advance to the next round
Single Match
5 Battles
3 Minute
G-Bomber Off
Stage Selection
Players will draw to see who will select the stage.
Tiebreaker
If there is a tie for second place in the initial rounds or a tie for first place in the Finals, a tiebreaker will be decided by a single 2 Minute Battle Game between the tied players on Stage 1.
Super Dodgeball (NES)

Format
Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Gameplay Rules
Single Game
Versus Play
Skill Level – Normal
Choosing Sides
Players will flip coin to determine matchup and team selection.
Coin flip winner gets first choice of matchup and coin flip loser gets first choice of team OR
Coin flip winner can defer matchup choice to coin flip loser and then get first choice of team (e.g. if coin flip winner chooses defers, coin flip loser chooses matchup, and coin flip winner choose team first).
There is no limit to the number of times you can pick a specific matchup.
Super Mario Kart (SNES)

Format
Bracketed: Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
League: Round Robin (3 matches against each player) with top 2 advancing to championship
Gameplay Rules
2 Player Match Race
100cc
3 out of 5 races.
Choosing Sides
Players will flip coin to determine Cup and character selection. Coin flip winner gets first choice of character or choice of Cup (e.g. if coin flip winner chooses character first, coin flip loser gets to choose Cup).
Super Off Road (SNES)

Format
Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Gameplay Rules
3 out of 5 races.
Whoever finishes highest in a track is a race winner.
Super Punch-Out!! (SNES)

Format
Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Gameplay Rules
Each player will take a turn as Little Mac and as the opponent. The player with the highest score as Little Mac is the winner.
Selecting opponent to Little Mac:
- Players will flip a coin to determine opponent.
- Coin flip winner gets choice of Little Mac’s opponent.
- No Special Circuit players can be chosen (Narcis Prince, Hoy Quarlow, Rick Bruiser, and Nick Bruiser).
- Both players must use the same opponent during their turn.
Getting to 2 Player Mode:
- On the title screen, hold Y and R on a second controller, then press A or Start on the first controller. You’ll be shown a screen with all 16 opponents to choose from.
- From this menu, at the character info screen, hold B and Y on the second controller and press A or Start on the first controller, the opponent can now be controlled with the second controller.
Super Smash Bros. (Nintendo 64)

Bracketed: Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
League: Round Robin (3 matches against each player) with top 2 advancing to championship
Gameplay Rules
Dream Land only.
Sets between players are played best 2 out of 3 matches.
3 out of 5 matches apply for Winner’s Finals, Loser’s Finals, and Grand Finals.
Stocks: 4
Items: Off
Neutral Start Rule is in effect. Only ports 2 and 4 are to be used.
Cargo stalling (Infinite Throw Trap) is banned.
Stalling, or excessively delaying the Game or Match, may result in a Game or Match forfeit at the discretion of TOs.
For the first match, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
The winner of the first match (and of successive matches) chooses his/her next character, and then the loser chooses his/her character.
Controllers
We have a limited number of N64 controllers available, so you are strongly encouraged to bring your own. Standard N64 controllers, HORI Mini Pad, N64 Arcade Shark Joystick, Gamecube controller (with N64 adapter), and keyboard (with N64 adapter) are permitted. Any other types of controllers not mentioned may be used, but must first be approved by TO’s.
Super Smash Bros. (Smash Remix - Nintendo 64)

Bracketed: Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Sets between players are played best 2 out of 3 matches.
3 out of 5 matches apply for Winner’s Finals, Loser’s Finals, and Grand Finals.
Gameplay Rules
Game Settings:
- Dream Land only.
- Stocks: 4
- Timer: 8 minutes
- Items: Off
Neutral Start Rule is in effect. Only ports 2 and 4 are to be used.
Cargo stalling (Infinite Throw Trap) is banned.
Stalling, or excessively delaying the Game or Match, may result in a Game or Match forfeit at the discretion of TOs.
All Games will be played with hold to pause enabled. Pausing is only legal while either Player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. Before pausing the pauser must notify the other Player(s) first. All other pauses will result in a forfeiture of the game.
Character Selection
For the first match, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
The winner of the first match (and of successive matches) chooses his/her next character, and then the loser chooses his/her character.
Only naturally appearing skins are permitted. Natural skins are defined as skins available through 1v1 or 2v2 in the original Super Smash Bros for Nintendo 64.
Controllers
We have a limited number of N64 controllers available, so you are strongly encouraged to bring your own. Standard N64 controllers, HORI Mini Pad, N64 Arcade Shark Joystick, Gamecube controller (with N64 adapter), and keyboard (with N64 adapter) are permitted. Any other types of controllers not mentioned may be used, but must first be approved by TO’s.
Super Street Fighter II X for Matching Service (Sega Dreamcast, ver. 1994/02/23)

Bracketed: Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
League: Round Robin (3 matches against each player) with top 2 advancing to championship
Gameplay Rules
Initial rounds will be 2 out of 3 rounds, 2 out of 3 games.
3 out of 5 games apply for Winner’s Finals, Loser’s Finals, and Grand Finals.
Versus Mode. Turbo 3.
Akuma is banned.
Choosing Sides
- When both players are at the game console, they must come to an agreement which side of they machine they will play on (who will sit on 1p and who will sit on 2p).
- If an agreement cannot be reached, a coin flip will determine who gets to pick their side.
Side and Character Courtesy
- As a courtesy, the player who received his choice of which side to play on (1p vs 2p) can elect to choose his character first.
- This is strictly a courtesy. A player is in no way required to do so.
- Winner must keep same character.
Controllers
DO NOT REMOVE THE EXTENSION FROM THE CONSOLE. We have a limited number of Dreamcast controllers available, so you are strongly encouraged to bring your own. You must bring your controller to the TO’s before the beginning of the tournament for approval.
Tecmo Bowl (NES)

Format
Bracketed: Two-Stage Tournament. Players will be divided into groups of four-player round robin groups. Top 2 from each group will advance to a single- or double-elimination bracket depending on tournament size.
League: Round Robin (3 matches against each player) with top 2 advancing to championship
Choosing Sides
- Players will flip coin to determine matchup and team selection.
- Coin flip winner gets first choice of matchup and coin flip loser gets first choice of team OR
- Coin flip winner can defer matchup choice to coin flip loser and then get first choice of team (e.g. if coin flip winner chooses defers, coin flip loser chooses matchup, and coin flip winner choose team first).
- There is no limit to the number of times you can pick a specific matchup.
Gameplay Rules
- Single Game
- Touchdown Glitch
- Use of the touchdown glitch is banned. This is the act of throwing an interception in your own end zone to score a TD
- Special Rules
- If a player is caught watching their opponent make play calls, an initial warning will be made. If this reoccurs, it will result in immediate ejection.
Tecmo Super Bowl (NES)

Two-Stage Tournament. Players will be divided into groups of four-player round robin groups. Top 2 from each group will advance to a single- or double-elimination bracket depending on tournament size.
Choosing Sides
- Players will flip coin to determine matchup and team selection.
- Coin flip winner gets first choice of matchup and coin flip loser gets first choice of team OR
- Coin flip winner can defer matchup choice to coin flip loser and then get first choice of team (e.g. if coin flip winner chooses defers, coin flip loser chooses matchup, and coin flip winner choose team first).
- There is no limit to the number of times you can pick a specific matchup.
Gameplay Rules
- Customizing Playbooks and Lineup Changes
- Customizing playbooks is permissible.
- WR/TE at RB
- A WR/TE cannot carry the football unless it is a reverse. You can insert a WR or TE into a RB slot for lead blocking purposes, but he cannot carry the football.
- Lurching
- Lurching is banned.
- Ties/Overtime
- No game can end in a tie. If a game is tied when regulation concludes, competitors will proceed to OT. If no one scores in the first OT, a new game will begin, and the first competitor to score will be declared the winner. Players must use the same teams from the previous game in the new game. The kicking team in the first game’s OT must be the receiving team in the new game.
Stats & Scores
- Scorecard
- Players will be provided a scorecard before each match. The winner is responsible for recording the scores and stats on the scorecard and returning it to the scorekeeper and/or TO.
- Penalty
- If the winner does not hand in a completed and accurate scorecard, that player’s next opponent gets first choice of matchup AND team.
Tekken 2 (PS2 - Tekken V)

Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Gameplay Rules
Initial rounds will be 2 out of 3 rounds, 2 out of 3 games.
3 out of 5 games apply for Winner’s Finals, Loser’s Finals, and Grand Finals.
Tekken 3 (PS2 - Tekken V)

Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Gameplay Rules
Initial rounds will be 2 out of 3 rounds, 2 out of 3 games.
3 out of 5 games apply for Winner’s Finals, Loser’s Finals, and Grand Finals.
Round Time: 60 sec
Life: 100%
Gon and Ogre are banned.
Tetris (NES - Tetris Zero Hack)

2 Player.
Gameplay Rules (Online)
2 out 3 games.
2 Player Mode
Game Type: A-Type
Original Scores: No
Starting Level: 9
A player wins a game if they are the first to reach 500,000 points (750,000 for Championship) or if their opponent has Game Over.
Tetris (NES - Tengen version)

2 Player. 2 out 3 games. Double Elimination.
Gameplay Rules
2 Player Mode
Level
- Rd 1 and Loser’s Rd 1 – Level 6
- After Initial Rounds – Level 7
- Winner’s Finals, Loser’s Finals, and Grand Finals – Level 9
Handicap: 0
A game ends when a player receives a Game Over.
Tetris Attack/Panel de Pon (SNES)

Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Gameplay Rules (Online)
Initial rounds will be 2 out of 3 games.
3 out of 5 games apply for Winner’s Finals, Loser’s Finals, and Grand Finals.
2 Player Game.
Versus.
Level
- Rd 1 and Loser’s Rd 1 – Level 5
- After Initial Rounds – Level 7
- Winner’s Finals & Loser’s Finals – Level 9
- Grand Finals – Level 10
Ultimate Mortal Kombat 3 (Xbox 360)

Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Gameplay Rules
Initial rounds will be 2 out of 3 rounds, 2 out of 3 games.
3 out of 5 games apply for Winner’s Finals, Loser’s Finals, and Grand Finals.
Slow Jab Corner Infinite is banned.
Character Selection
- For the first match, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
- Winner must keep same character (rotation can change), loser may change character.
- Rain and Noob Saibot are banned.
VS. Excitebike (NES/Famicom Disk System)

Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Gameplay Rules
Mode: Vs Excite – Battle
Rounds per Match: Select 3 for initial rounds. Select 5 for Winner’s, Loser’s, and Grand Finals.
Track Selection: Track 1 for the first round. Loser then chooses a new track (Tracks 2-7). Players cannot choose a track where they’ve previously won match.
Laps: 3
WWF Royal Rumble (Sega Genesis)

Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
Gameplay Rules
2 out of 3 games
One on One. Two Player. One Fall Match
Choosing Sides
Coin flip winner gets first choice of character.
Windjammers (Neo Geo)

Bracketed: Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.
League: Round Robin (3 matches against each player) with top 2 advancing to championship
Game Settings: 99 sec
Gameplay Rules (Live)
- 2 out of 3 games. 3 out of 5 for Winner’s, Loser’s, and Grand Finals.
Gameplay Rules (Online)
- 3 out of 5 games. 4 out of 7 for Championship
Choosing Character and Court
Beach stage for the first game.
Winner of each game must keep their character. Loser may change character and choose a new court.
Players cannot choose a court where they’ve previously won match.
Bugs
If the rare round-breaking bug occurs where points score automatically until the round is over, the round only (not the match) must be replayed.