High Score Tournament Rules


Format
Unless specified, every high score tournament will consist of a single attempt during a five minute time limit. You will have the opportunity to practice some before the TO starts the timer.

Controllers

For high score tournaments, the RWS will provide the controllers. Don’t worry, we will only provide original controllers and will not use 3rd party controllers. The only exception to that will be for Atari 2600/7800 tournaments, where we will use Suncom TAC-2 controllers (which are way better than the original 2600 and 7800 controllers anyway). Tournaments for Gameboy and Gameboy Advance games will use the SNES with Super Gameboy and the Gamecube with Gameboy Player, respectively, and those consoles’ original controllers.

Universal Gameplay Rules

You will begin playing at the specified starting point when the TO tells you to begin. The TO will remind you of the time every minute, at the final 30 second mark, and will countdown the final 10 seconds. When the TO tells you stop, you must immediately set down your controller, and the TO will enter your score at the moment time is up. If you lose all lives prior to the time limit being up, your turn will be over (i.e. no continues) and your score counted. If you continue play despite the TO’s announcement to stop or use a continue, you will be automatically disqualified with no opportunity for a redo. If a technical issue should arise with the controller, game, console, or TV during your attempt, you will be given a second attempt.

Specific Gameplay Rules

Atari High Score Challenge

atari high score challengeFormat

Round 1

  • Battlezone (Atari 2600)
  • Berzerk (Atari 2600)
  • Pitfall II (Atari 2600)

Finals

  • Centipede (Atari 7800)

Game Play Rules

Round 1

  • Each player will play all 3 games for 5 minutes each.
  • Players will only have one attempt at each game. A player’s attempt end when either the time expires or the player has a Game Over/loses all lives.
  • Here are the settings for each game:
    • Battlezone – Game 1
    • Berzerk – Game 6
    • Pitfall II – None
  • The sum of the scores from all three games (w/multipliers to maintain score balance) will determine who advances.
    • Battlezone – No Multiplier
    • Berzerk – 10x Multiplier
    • Pitfall II – No Multiplier
  • The top 2 players advance to the Finals.

Finals

  • The top 2 from Round 1 will face off against each other in a single, 5 minute game of Centipede for the Atari 7800.
  • Here are the settings:
    • Dual Player Competition
    • Standard difficulty
  • The player with the highest score when time expires (if both still have lives remaining) or the last player remaining in the game will be declared the winner.

Controllers

We will provide Suncom TAC-2 controllers for Round 1 and Wico Command Control Trakball controllers for the Finals. You are permitted to bring your own controller, but they must first be inspected and approved by a TO. No controllers with auto-fire will be permitted.

Popeye (NES)

  • 1 Player Game A
  • Timer will begin when player presses Start at title screen.

Teenage Mutant Ninja Turtles II The Arcade Game (NES)

  • 1 Turtle
  • Timer will begin immediately after character selection.

Knights of the Round (SNES)

  • 1P, Game Level: Normal, Default Controller Config
  • Timer will begin immediately after character selection.

Maximum Carnage (SNES)

  • Timer will begin immediately after selecting Start Game on title screen.

Super Dimension Fortress Macross: Scrambled Valkyrie (Super Famicom)

  • Game Rank: Normal, Default Charge and Shot
  • Timer will begin immediately after character selection.

Robocop vs. The Terminator (Sega Genesis)

  • Difficulty: Normal, Default Triggers
  • Timer will begin immediately after selecting Start Game on title screen.

Captain America and the Avengers (Sega Genesis)

  • Level: Normal
  • Timer will begin immediately after character selection.

Astro Boy: Omega Factor (Gameboy Advance using Gamecube and Gameboy Player)

  • Difficulty: Normal
  • Timer will begin immediately after selecting an empty save file in the Select Data screen
  • Special Note: Be sure to press Start immediately during the training stage to skip it as no points are accumulated then.