Live Tournament Rules | Retro World Series | We Are Retro Esports
Super Street Fighter II Turbo | Retro World Series

Live Tournament Rules

General TournAMENT Rules

To see more Official Rules, click here:

Registration/Check-In

All players are expected to register and show up for their matches on time.

  • For tournaments requiring an entry free, registration will close 30 minutes prior to the scheduled starting time of tournament, unless otherwise stated.
  • For tournaments requiring no entry fee, registration will close 10 minutes prior to the scheduled starting time of tournament, unless otherwise stated.

Only the Tournament Organizer may make exception to late entries.

Once registration closes, all players are expected to remain in the tournament area and wait to be called for check-in and their next match. Leaving the tournament area or being late to a match may result in penalties being assessed.

Entry fees must be paid in cash.

Seeding

All players will be seeded randomly. The Tournament Organizer may make exception to ensure balanced competition.

Controllers

Players may use a Retro World Series controller.

Players are permitted to bring their own controller.

There may be tournaments (i.e., Super Smash Bros. Melee) where you are required to bring your own controller (BYOC) or rent one from the Retro World Series (must provide a government ID as collateral until the Controller is returned).

No controllers with Turbo, Auto-Fire, or Wireless capabilities allowed.

Any other types of controllers (such as fight sticks) not mentioned below may be used, but must first be approved by TO’s.

Permitted Controllers/Adapters by Console:
  • Atari
  • GameCube
    • Standard GameCube controllers
  • Mister Arcade
  • NES: Standard NES controllers (NES-004 and NES-039 “Dogbone”), Hyperkin Cadet, or Goofy Foot
  • Nintendo 64
    • Standard N64 controllers, HORI Mini Pad, N64 Arcade Shark Joystick, Retro Fighters Brawler64, GameCube controller (with N64 adapter), and keyboard (with N64 adapter).
  • Sega Dreamcast
    • Standard Dreamcast controllers (MK-50100), Dreamcast Arcade Stick, Retro Fighters StrikerDC
    • Adapters such as the Brooks Converter and Total Control Plus
  • Sega Genesis
    • Standard Genesis Controllers (MK-1650 3-button and MK-1653 6-button), Retro Fighters BrawlerGen
  • Sega Saturn
    • Standard Saturn Controllers (MK-80100 and MK-80116) and 3D Control Pad
  • SNES
    • Standard SNES Controller (SNS-005 and SNS-102)
  • PlayStation/PlayStation 2
    • Standard PS1/PS2 controllers, PS1 Asciiware, PS1 Namco, PS2 Street Fighter Anniversary Edition, Ps2 Hori, and PS2 Mayflash.
  • Xbox
    • Standard Xbox (Duke and S) controllers, Madcatz
  • Xbox 360
Score Reporting

It is the responsibility of the winning player to accurately report the results to the Tournament Organizer.

In a group match, players must elect a player within the group to keep track of scoring.

Withdrawals

It is Player’s responsibility to immediately take action to withdraw from the tournament should circumstances arise which would prevent a Player from competing. Good sportsmanship and the Retro World Series Rules dictate that a person should never enter a tournament they do not intend to finish.

Withdrawals Prior to Registration Deadline

If registration for a Retro World Series tournament has not yet closed, a Player may withdraw by going to the Tournament Organizer and declaring their intention.

Withdrawals after the Registration Deadline

Withdrawals will not be accepted once the registration deadline has passed. The Player will be entered into the Tournament and automatically defaulted of all matches.

Refunds

Refunds will only be authorized if the Player withdraws prior to the registration deadline. Additionally, if a Player has previously paid an entry fee and is not accepted into the tournament, the Player is entitled to a refund

Game Specific Rules

Balloon fight
Balloon Fight | Retro World Series

Console: NES

Format

  • Double Elimination
  • 3 out of 5 games (A “Game Over” loses a game)

Gameplay Rules

  • 2 Player.
  • Neutral Corner Rule: When an opponent is knocked down and is waiting to respawn, make every attempt to move to the top of the screen to allow them to properly respawn. Do not hover over their balloons as they are respawning.
Bishoujo Senshi Sailor Moon S
Bishoujo Senshi Sailor Moon S | Retro World Series

Console: Super Famicom

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • 1P vs. 2P
  • 99 Sec Timer
  • Uranus & Pluto infinites are allowed.
  • Auto control scheme is banned.
  • Office stage is banned.
  • Charge glitch is allowed.

Character Selection

  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The loser of a round may change character. The winner of that round must keep same character.
Breakers Revenge
Breakers Revenge | Retro World Series

Console: Mister Arcade

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Default Settings.

Character Selection

  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The loser of a round may change character. The winner of that round must keep the same character unless agreed upon by BOTH players.
Bushido Blade 2
Bushido Blade 2 | Retro World Series

Console: PlayStation

Format

  • Double Elimination
  • Initial Rounds: 3 out of 5 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 4 out of 7 games

Gameplay Rules

  • Vs. Mode. Default settings.

Character Selection

  • Tsubame and Katze characters are banned.
  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The loser of a round may change character. The winner of that round must keep same character.
Capcom vs. SNK 2
Capcom vs SNK 2 Mark of the Millennium 2001 | Retro World Series

Console: Sega Dreamcast

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Random Stage Select.
  • Accidentally pausing the game at any time during the fight will force you to forfeit the current round. The only exceptions are in cases of “inevitable defeat,” such as pausing during a cinematic super attack that is guaranteed to KO the other character anyway.
  • Glitches that halt gameplay entirely (e.g. anything that causes the game to freeze/reset) and exploits that are only possible via hacking or modifying the game are banned. Other glitches will be judged at the tournament organizers’ discretion.

Character Selection

  • ​​God/Ultimate Rugal, Shin Akuma, Evil Ryu, and Orochi Iori are banned.
  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The loser of a round may change character. The winner of that round must keep the same team, groove, and order unless agreed upon by BOTH players.
  • Any player using “Random Select” to pick their character, must “Random Select” again if they win the game, provided that there is no way to pick a certain character in the random box.
crash Bash
Crash Bash | Retro World Series

Console: PlayStation

Format

  • 4-Player Groups – Top 2 in each group advance to the next round
  • Initial Rounds: 3 sets (1 set is 3 minigames)
  • Finals: 5 sets

Gameplay Rules

  • Versus Mode
  • For 3 Player Setups: Ballistix, Crash Dash, and Dragon Drop are banned. Ring Ding will be available in place of Dragon Drop.

Character & Minigame Selection

  • Character choice order will be determined at the beginning of the set by a number drawing. The player that draws the lowest number will get the first character choice. The player that draws the largest number will receive the first choice for the Minigame played. The 2nd largest number will be able to choose the 2nd Minigame played and so on.
  • The tier of Minigames available will be determined by the current round.
  • (Ex. If the player chooses the Crate Crush theme, in Round 1 Jungle Bash will be played, in Round 2 Space Bash will be played.)
  • Each game theme can only be chosen once per set.

Tiebreakers

  • If there is a tie for second place in the initial rounds or a tie for first place in the Finals, tiebreaker will be settled by adding the round wins of each played game together. If there is still a tie, then the tied players will play the tie-breaker stage against each other.
crash team racing
Crash Team Racing | Retro World Series

Console: PlayStation

Format

  • 4-Player Groups – Top 2 in each group advance to the next round
  • Single Race (3 tracks will be raced)
    • Initial Rounds: 3 Laps per Track
    • Finals: 5 Laps per Track

Gameplay Rules

  • VS Mode

Character/Cup/Track Selection

  • Players will draw numbers (1-4) to determine order of character selection (1 gets first choice, 2 gets second, 3 gets third, and 4 gets fourth).
  • The player who draws 4 gets choice of the 3 tracks within that Round’s Cup.
  • Tracks may not be repeated.
  • Players may not change characters during a round.
  • Tracks (Select 3 tracks within each cup to be raced)
    • Round 1: Wumpa Cup
    • Round 2: Crystal Cup
    • Round 3: Nitro Cup
    • Round 4: Crash Cup

Scoring

  • The first player with the most points after 3 races in a single cup wins.
  • Point allocation per track:
    • 1st Place – 9 points
    • 2nd Place – 6 points
    • 3rd Place – 3 points
    • 4th Place – 0 points
  • Each group must select a player to keep score.

Shortcuts/Skips

  • Designed/Intended shortcuts/skips are allowed: Off-road, Oxides’ Shortcuts, and other intended shortcuts are legal
  • Mega Shortcuts are NOT allowed (e.g. wall jumping, wall riding).
  • Examples of approved shortcuts: https://youtu.be/-XRX9rSvjtE?si=qoExeon26WcPdUrp

Tiebreakers

  • If there is a tie for second place in the initial rounds or a tie for first place in the Finals, a tiebreaker will be decided by a single Versus race on Turbo Track between the tied players.
Def Jam: Fight For New York
Def Jam Fight for NY | Retro World Series

Console: Xbox

Format

  • Double Elimination
  • 2 out of 3 games (1 game is first to win 2 rounds)

Gameplay Rules

  • Difficulty: Hard

Moves

  • Infinites:
    • Infinites on the boxing rings, at flood lights, empty areas of the stage, and using the roll off the wall, as well as the redizzy on walls (also known as the Touch of Death) are banned and will result in a forfeit of the game. All of those infinites are allowed to be performed for one rep then a combo ender must be performed.
  • Grapples:
    • Using any grapple move that ignores the double down stun limit are limited to one per combo except in the case of Blazin’ moves and wall grapples.
  • Touch of Death (redizzy):
    • Only deliberately ending a string, so your opponent comes off the wall standing in a stunned state is illegal. All other wall interactions are legal. If your opponent is knocked to the floor by a combo ender or falling out of the combo and is stunned, this is not Touch of Death. Additionally, if your opponent is reset off the wall by being struck before a wallstick takes place and has control of their character (indicated by a staggered state rather than a dazed state), this is not touch of death and are legal interactions using the wall

Stage Selection

  • First stage in each match must be Club Murder.
  • Loser picks next stage.
  • Player cannot choose a stage where they’ve previously won game.
  • Banned stages:
    • 125th Street Station
    • Crow’s Office
    • Dragon House
    • Gun Hill Garage
    • Red Hook Tire Factory

Character Selection

  • ​​List of banned characters:
    • Custom Characters
    • Bless
    • Bubba Sparxxx
    • Carmen Electra
    • Cindy J
    • Crazy Legs
    • Crow
    • Dan-G
    • D-Mob
    • Doc
    • Fam-Lay
    • Havoc
    • Henry Rollins
    • Joe Budden
    • Lil Flip
    • Mack10
    • Magic
    • Prodigy
    • Sean Paul
    • Slick Rick
    • Sticky
    • Suspect
    • Teck
    • Warren G
    • Xzibit
  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The loser of a round may change character. The winner of that round must keep the same character unless agreed upon by BOTH players.
Diddy Kong racing
Diddy Kong Racing | Retro World Series

Console: Nintendo 64

Format

  • 4-Player Groups – Top 2 in each group advance to the next round
  • Single Game (3 tracks will be raced)
    • Initial Rounds: 3 Laps per Track
    • Finals: 5 Laps per Track

Gameplay Rules

Character & Track Selection

  • Players will draw numbers (1-4) to determine order of character selection (1 gets first choice, 2 gets second, 3 gets third, and 4 gets fourth).
  • The player who draws 4 gets choice of the 3 tracks within that Round’s World.
  • Tracks may not be repeated.
  • Players may not change characters during a round.
  • Tracks (Select 3 tracks within each world to be raced)
    • Round 1: Dino Domain
    • Round 2: Snowflake Mountain (Final Round if 16-man bracket)
    • Round 3: Sherbert Island (Final Round if 32-man bracket)
    • Round 4: Dragon Forest (Final Round if 64-man bracket)

Scoring

  • The first player with the most points after 3 races in a single cup wins.
  • Point allocation per track:
    • 1st Place – 9 points
    • 2nd Place – 6 points
    • 3rd Place – 3 points
    • 4th Place – 0 points
  • Each group must select a player to keep score.

Glitches

Tiebreakers

  • If there is a tie for second place in the initial rounds or a tie for first place in the Finals, a tiebreaker will be decided by a single Versus race on Ancient Lake between the tied players.
Digimon Rumble Arena
Digimon Rumble Arena | Retro World Series

Console: PlayStation

Format

  • Coming Soon!

Gameplay Rules

Levels

Doom/Doom II

Console: Xbox 360

Format

  • 4-Player Free For All. Top 2 from each group will advance to the next round.

Gameplay Rules

  • Deathmatch
  • Time Limit: 15 Minutes
  • Frag Limit: 25 Frags

Levels

  • Round 1: E1M1 – Hangar
  • Round 2: E1M5 – Phobos Lab
  • Round 3: Map 7 – Dead Simple
  • Round 4: Map 1 – Entryway
  • Round 5: Map 3 – Gauntlet
  • Round 6: Map 5 – The Waste Tunnels
Dr. Mario
Dr. Mario | Retro World Series

Console: NES

Format

  • Double Elimination
  • Single Game (First to win 3 crowns)

Gameplay Rules

  • 2 Player Game
  • Virus Level & Speed
    • Rd 1 and Losers Rd 1 – Virus Level 5 & Speed MED
    • After Initial Rounds – Virus Level 10 & Speed HI
    • Winners, Losers, & Grand Finals – Virus Level 14 & Speed HI
Dr. Robotnik’s Mean Bean Machine/Puyo Puyo
Dr. Robotnik's Mean Bean Machine | Retro World Series
Puyo Puyo | Retro World Series


Console: Sega Genesis

Format

  • Double Elimination
  • Single Game (3 out of 5 rounds)

Gameplay Rules

  • 1P vs. 2P Mode
  • Level:
    • Initial Rounds: Level 3
    • Winners Finals, Losers Finals, & Grand Finals: Level 4
Dragon Ball Z: Budokai 3
Dragonball Z Budokai 3 | Retro World Series

Console: PlayStation 2

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Dueling mode (1P VS 2P)
  • Normal character
  • 4 Health Bars
  • Default Options.
  • World Tournament Stage is banned.
  • Breakthrough capsules are allowed.
  • All other equipment and item capsules are banned.

Character Selection

  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The loser of a round may change character. The winner of that round must keep the same character unless agreed upon by BOTH players.
Dragon Ball Z: Budokai Tenkaichi 3
DragonBall Z Budokai Tenkaichi 3 | Retro World Series

Console: PlayStation 2

Format

  • Double Elimination
  • 2 out of 3 games (1 game is first to win 2 rounds)

Gameplay Rules

  • 3v3 (3 characters per player)
  • Time Limit:
    • Initial Rounds: 240 seconds
    • Winners, Losers, & Grand Finals: Infinite
  • Music: Off (on Main Stage)

Stage Selection

  • Cell Games Arena (Noon or Evening)

Character Selection

  • Base forms must be selected, but transformations/fusions are allowed during the fight.
  • Banned Characters: All Giant Characters
  • No Red Potara/Custom Characters
  • Custom 3 must be selected when choosing your character
  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The loser of a round may change character. The winner of that round must keep the same character unless agreed upon by BOTH players.
Duke Nukem 3D
Duke Nukem 3D | Retro World Series


Format

Gameplay Rules

F-Zero X
F-Zero X | Retro World Series

Console: Nintendo 64

Format

  • 4-Player Groups – Top 2 in each group advance to the next round
  • Single Cup (3 tracks will be raced)
  • 3 Laps per Track

Gameplay Rules

  • VS. Battle
  • VS Com – w/o
  • VS Slot – w/o
  • VS Handicap – w/o

Character/Cup/Track Selection

  • Players will draw numbers (1-4) to determine order of character selection (1 gets first choice, 2 gets second, 3 gets third, and 4 gets fourth).
  • The player who draws 4 gets choice of the 3 tracks within that Round’s Cup.
  • Tracks may not be repeated.
  • Players may not change characters during a round.
  • Tracks (Select 3 tracks within each cup to be raced)
    • Round 1: Jack Cup
    • Round 2: Queen Cup
    • Round 3: King Cup
    • Round 4: Joker Cup

Scoring

  • The first player with the most points after 3 races in a single cup wins.
  • Point allocation per track:
    • 1st Place – 5 points
    • 2nd Place – 3 points
    • 3rd Place – 1 points
    • 4th Place – 0 points
  • Each group must select a player to keep score.

Tiebreakers

  • If there is a tie for second place in the initial rounds or a tie for first place in the Finals, a tiebreaker will be decided by a single Versus race on Mute City between the tied players.
Fight Night Round 2
Fight Night Round 2 | Retro World Series

Console: PlayStation 2

Format

  • Double Elimination
  • Single Fight

Gameplay Rules

  • Difficulty: Medium
  • Number of Rounds: 10
  • Round Length: 2 Minutes
  • Illegal Blows: Off
  • 3 Knockdown Rule: On
  • Saved by the Bell: Never
  • Auto Recovery: Off

Character Selection

  • Players will flip a coin to determine weight class and characters. Coin flip winner can choose either weight class (both players must use same fight class characters) or defer and get first choice of character.
Frog Bog
Frog Bog | Retro World Series

Console: Xbox

Format

  • Double Elimination
  • 2 out of 3 games

Gameplay Rules

  • 2 Player.
  • Harder Game mode.
Garou: Mark of the Wolves
Garou: Mark of the Wolves | Retro World Series

Console: Mister Arcade/Xbox 360

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Default Settings
  • Handicap 3
  • Random stage select (players may opt for an agreed stage)
  • If “Select” button is mapped, pressing it during a game will lose the round.

Character Selection

  • Grant & Kain are allowed.
  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The loser of a round may change character. The winner of that round must keep the same character unless agreed upon by BOTH players.
  • Both players may change Tactical Offensive Position System (T.O.P.) placement.
Godzilla: Kaijuu Daikessen
Godzilla Kaijuu Daikessen | Retro World Series

Console: SNES

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • VS Game.
    • Handicap:
    • Time Limit:
    • Stage Select:

Character Selection

  • No mirror matches.
  • Gotengo (Atragon) and Super Mechagodzilla are banned.
  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The loser of a round may change character. The winner of that round must keep the same character unless agreed upon by BOTH players.
Goldeneye 007
GoldenEye 007

Console: Nintendo 64

Format

  • 4-Player Free For All. Top 2 from each group will advance to the next round.

Gameplay Rules

  • No cheats.
  • Radar is on.
  • Players: 4 (3 if necessary)
  • Scenario: Normal
  • Level:
    • Initial rounds: Stack, Basement, Complex, or Facility.
    • Finals: Facility
  • Game Length: 10 minutes in initial rounds; 20 minutes for Finals.
  • Characters: Oddjob banned.
  • Weapons:
    • Initial rounds: All allowed except Golden Gun, Throwing Knives, Slappers.
    • Finals: Pistols
  • Health: Default
  • Aim: Sight ON, Auto Aim ON

Tiebreaker

  • If there is a tie for second place in the initial rounds or a tie for first place in the Finals, a tiebreaker will be decided by a single sudden death match (first kill wins) in the Basement Level, Normal Mode, Weapons: Pistols.

Character, Level, and Weapon Selection

  • Players will draw numbers (1-4) to determine choice of weapons, characters, and level. For level and weapons, 1 gets choice of level, and 2 gets choice of weapons. For character selection, the order is reversed (4 gets first choice, 3 gets second, 2 gets third, and 1 gets fourth).
Guilty Gear X2 #Reload
Guilty Gear X2 #Reload | Retro World Series

Console: Xbox

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Game Settings:
    • Versus Mode
    • 2/3 Rounds
    • 2/3 Games
    • GG Mode Off
    • Round Time: 99 Seconds

Character & Stage Selection

  • Kliff and Justice are not allowed
  • Use of EX, Gold and Shadow characters are not allowed
  • Ino’s Boss Stage is not allowed
Halo: Combat Evolved
Halo: Combat Evolved | Retro World Series

Console: Xbox/Xbox 360

Format

  • 4-Player Free For All. Top 2 from each group will advance to the next round.

Gameplay Rules

  • Players must use their registered Gamer Name during all games.
  • Slayer Pro Rules
    • Death Bonus – No
    • Kill in Order – No
    • Kill Penalty – No
    • Kills to Win – 25
    • Team Play – No
  • Player Options
    • Number of Lives – Infinite
    • Maximum Health – 100%
    • Shields – Yes
    • Respawn Time – 5 Seconds
    • Respawn Time Growth – None
    • Odd Man Out – No
    • Invisible Players – No
    • Suicide Penalty – 10 Seconds
  • Item Options
    • Infinite Grenades – No
    • Vehicle Set – All
    • Weapon Set – Normal
    • Starting Equipment – Generic
  • Indicator Options
    • Objectives Indicator – None
    • Other Players on Radar:
      • Yes (Rounds 1 & 2)
      • No (Round 3 & Beyond)
    • Friend Indicators on Screen – No
  • Maps (based on a 64 man tournament)
    • Round 1: Battle Creek
    • Round 2: Rat Race
    • Round 3: Derelict
    • Round 4: Blood Gulch
Halo 2
Halo 2 | Retro World Series

Console: Xbox/Xbox 360

Format

  • 4-Player Free For All. Top 2 from each group will advance to the next round.

Gameplay Rules

  • Use Slayer -> RWS Slayer game variant
  • Players must use their registered Gamer Name during all games.
  • Score to Win Round: 25
  • Round Time Limit: 15 Minutes
  • Suicide Penalty: None
  • Starting Weapon: Battle Rifle
  • Weapons on Map: Human
  • Map: Midship
  • Tiebreakers in order: Points, Kills, Deaths, Assists, Shots Hit, Hit %, Player v Player

General Rules

  • Players must use their registered Gamer Name during all games.
  • Players caught giving kills to other players during a FFA game will be warned. Players receiving two warnings during the same game will be disqualified. These warnings will be carried over from game to game.
  • No super bouncing.
  • No grenade jumping.
  • No portal jumping on top of bases.
  • If there is a matchup with only 3 players, the players will draw for the top screen.
JoJo’s Bizarre Adventure
JoJo's Bizarre Adventure | Retro World Series

Console: Sega Dreamcast

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Versus Mode
  • Controls: Normal
  • Random Stage Select
  • Default Handicap
  • Avdol Ankh glitch / Avdol ghosting glitch is banned
  • Any other glitches are allowed as long as it doesn’t make the game unplayable (for example Timestop Glitch)
  • Loops are limited to 3 repetitions (S.Dio Loop, DIO Loop, etc.). This includes Unblockable loops on wakeup (Hol, Devo, etc.)
  • One Tandem per combo. Two Tandems allowed if the first causes a stand crash and ends right after. (ABCxN > Stand crash on first repetition > rest of the tandem repetitions > into another tandem NOT allowed) This does NOT include custom combos.
  • Gray Fly Stage (Plane Stage) is soft banned.

Character Selection

  • Petshop and Normal Kakyoin are banned.
  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The loser of a round may change character. The winner of that round must keep same character.
Katamari Damacy
Katamari Damacy | Retro World Series

Console: PlayStation 2

Format

  • Double Elimination
  • 2 out of 3 games

Gameplay Rules

  • Space Mushroom (2P Mode)
  • 3-minute time limit
Killer Insinct
Killer Instinct | Retro World Series

Console: SNES

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Eyedol is banned.
  • Timer On.
  • Easy Breakers Off.
King of Fighters ’98
The King of Fighters '98 Ultimate Match | Retro World Series

Console: Xbox 360

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The loser of a round may change character. The winner of that round must keep same character.
Mario Bros.
Mario Bros. | Retro World Series

Console: NES

Format

  • Double Elimination

Gameplay Rules

  • Initial Rounds
    • 2 out of 3 games
    • 2 Player Game A
  • Losers Finals, Winners Finals, & Grand Finals
    • 3 out of 5 games
    • 2 Player Game B
  • A game ends when a player receives a Game Over.
Mario Kart 64
Mario Kart 64 | Retro World Series

Console: Nintendo 64

Format

  • 4-Player Groups – Top 2 in each group advance to the next round

Gameplay Rules

  • Versus Mode
  • 150cc
  • The first player with the most points after 3 races in a single cup wins.
  • Point allocation per track:
    • 1st Place – 9 points
    • 2nd Place – 6 points
    • 3rd Place – 3 points
    • 4th Place – 0 points
  • Cups (only 3 tracks within each cup will be raced)
    • Round 1: Mushroom Cup
    • Round 2: Flower Cup
    • Round 3: Star Cup
    • Round 4: Special Cup

Tiebreaker

  • If there is a tie for second place in the initial rounds or a tie for first place in the Finals, a tiebreaker will be decided by a single Versus race on Luigi Raceway between the tied players.

Character & Track Selection

  • Players will draw numbers (1-4) to determine order of character selection (1 gets first choice, 2 gets second, 3 gets third, and 4 gets fourth).  The player who draws 4 gets choice of the 3 tracks within that Round’s Cup. Players may not change characters during a round.

Glitches

Mario Kart: Double Dash!!
Mario Kart Double Dash!! | Retro World Series

Console: Gamecube

Format

  • 4-Player Groups – Top 2 in each group advance to the next round

Gameplay Rules

  • Versus Mode
  • 150cc
  • VS Item Box: Recommended
  • VS. Laps: Recommended
  • The first player with the most points after 3 races in a single cup wins.
  • Point allocation per track:
    • 1st Place – 9 points
    • 2nd Place – 6 points
    • 3rd Place – 3 points
    • 4th Place – 0 points
  • Cups (only 3 tracks within each cup will be raced)
    • Round 1: Mushroom Cup
    • Round 2: Flower Cup
    • Round 3: Star Cup
    • Round 4: Special Cup

Character & Track Selection

  • Players will draw numbers (1-4) to determine order of character selection (1 gets first choice, 2 gets second, 3 gets third, and 4 gets fourth).  The player who draws 4 gets choice of the 3 tracks within that Round’s Cup. Players may not change characters during a round.
  • Parade Kart (Gold Kart) is banned.
  • Playing as King Boo is banned
  • Playing as Petey Piranha is banned

Glitches

Tiebreaker

  • If there is a tie for second place in the initial rounds or a tie for first place in the Finals, a tiebreaker will be decided by a single Versus race on Luigi Circuit between the tied players.
Mario Tennis
Mario Tennis | Retro World Series

Console: Nintendo 64

Format

  • Double Elimination
  • Inital Rounds: 1 Set (6 Games per set)
  • Grand Finals: 3 Sets (6 Games per set) – No Reset

Gameplay Rules

  • Play Mode
    • Exhibition.
    • Singles.

Character & Court Selection

  • Players will flip coin to determine character and court selection. Coin flip winner gets first choice of character or court. Coin flip loser then gets next choice (e.g. if coin flip winner chooses court, coin flip loser gets first choice of character).
  • Only Hard, Grass, Clay, and Composite courts allowed.
  • Left Handed is allowed.
  • Star Player not allowed.
  • Alex, Harry, Kate, and Nina characters not allowed.
Marvel vs. Capcom 2
Marvel vs. Capcom 2 | Retro World Series

Console: Sega Dreamcast

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Speed: Turbo 1
  • Damage: 2
  • You may not use any glitch that prevent the game from being played. This includes game freezing, game resetting, player freezing, etc.
  • Deadbody infinites are allowed to gain a positional advantage, but not to delay the game.

Character Selection

  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • Winner must keep same starting character, but can switch the order of assists.
  • Winner may not use the “Switch Glitch” to have a different starting character.
  • You may not use the same character twice on one team.
Melty Blood Actress Again
Melty Blood Actress Again logo | Retro World Series

Console: PlayStation 2

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Default Settings
  • Random stage select
  • You may not use any glitch that prevent the game from being played. This includes game freezing, game resetting, player freezing, etc.

Character Selection

  • Archtype:Earth is banned.
  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The loser of a round may change character and/or moon style. The winner of that round must keep same character but can change moon style.
MLB Slugfest 2003
MLB Slugfest 2003 | Retro World Series

Console: Xbox

Format

  • Double Elimination
  • Single Game

Gameplay Rules

  • Options:
    • Innings per Game: 5
    • Balls: On
  • No Codes.
  • No Special Teams or Special Stadiums.

Team Selection

  • Players will flip coin to determine matchup (choose both teams).
  • Coin flip winner gets first choice of matchup and coin flip loser gets first choice of team
Mortal Kombat II
Mortal Kombat II | Retro World Series

Console: SNES

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Default Controller Layout.

Character Selection

  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The loser of a round may change character. The winner of that round must keep same character.
Mortal Kombat Trilogy
Mortal Kombat Trilogy | Retro World Series

Console: PlayStation

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Game Mode: 2 on 2 Kombat
  • Options:
    • Aggressor: Off
    • Shang Tsung’s Morphs: Limited
    • Versus Screen: Off
    • Buy In Screen: Off
    • Players can set their own controls
    • All other options default

Character Selection

  • Players must use two different characters in their team.
  • The Winner of the previous game is character locked, but not rotation locked.
  • Robot Smoke is not allowed to change into Human Smoke, Male Ninjas cannot change into Chameleon.
  • Shao Kahn, Motaro, Kintaro, Goro and Noob Saibot are banned
Ms. Pac-Man (Tengen)
Ms. Pac-Man | Retro World Series

Console: NES

Format

  • Double Elimination
  • 2 out 3 games

Gameplay Rules

  • 2 Player Competitive Mode
  • Pac Booster Off
  • Map: Mini
  • Difficulty: Normal
  • A game ends when a player receives a Game Over.
Naruto: Clash of Ninja 2
Naruto: Clash of Ninja 2 | Retro World Series

Console: GameCube

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Default damage setting.
  • Timer: 90 seconds
  • All stages legal.
  • Invincibility glitch banned

Character Selection

  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The loser of a round may change character. The winner of that round must keep same character.
  • Dog/Akamaru is banned.
NBA Jam T.E.
NBA Jam T.E. | Retro World Series

Console: SNES

Format

  • Double Elimination
  • Single Game

Gameplay Rules

  • Head to Head.
  • Timer Speed: 3 (Norm)
  • Drone Difficulty: 3 (Norm)
  • Tag Mode: Off
  • Computer Assistance: Off
  • Tournament Mode: On
  • Select NO for initials.

Team & Side Selection

  • Players will flip coin to determine side and team selection. Coin flip winner gets first choice of team or choice of side (e.g. if coin flip winner chooses team first, coin flip loser gets to choose between 1P and 2P).
  • No mirror matches.
  • No game can end in a tie. If a game is tied at the end of regulation, players/teams will proceed to Overtime play. Play will continue until a winner is determined.
  • The winning player must submit the final score to the tournament booth.
NFL Blitz
NFL Blitz | Retro World Series

Console: Nintendo 64

Format

  • Double Elimination
  • Single Game

Gameplay Rules

  • Arcade Play.
  • Difficulty – Med.
  • Qtr. Length – 2 min.
  • Help Boxes – Off
  • CPU Assistance – Off
    • To turn CPU Assistance off, both players must enter the following code at the Versus screen: Press Jump once, Pass twice, and Down once.

Team Selection

  • Players will flip coin to determine matchup and team selection.
  • Coin flip winner gets first choice of matchup and coin flip loser gets first choice of team OR
  • Coin flip winner can defer matchup choice to coin flip loser and then get first choice of team (e.g. if coin flip winner chooses defers, coin flip loser chooses matchup, and coin flip winner choose team first).
  • There is no limit to the number of times you can pick a specific matchup.
NFL Blitz 2000
NFL Blitz 2000 | Retro World Series

Console: Sega Dreamcast

Format

  • Double Elimination
  • Single Game

Gameplay Rules

  • Arcade Play.
  • Difficulty – Med.
  • Qtr. Length – 2 min.
  • Help Boxes – Off
  • CPU Assistance – Off
    • To turn CPU Assistance off, both players must enter the following code at the “Tonights Matchup” screen: Press 0-1-2 Down.

Team Selection

  • Players will flip coin to determine matchup and team selection.
  • Coin flip winner gets first choice of matchup and coin flip loser gets first choice of team OR
  • Coin flip winner can defer matchup choice to coin flip loser and then get first choice of team (e.g. if coin flip winner chooses defers, coin flip loser chooses matchup, and coin flip winner choose team first).
  • There is no limit to the number of times you can pick a specific matchup.
NHL ’94
NHL '94 | Retro World Series

Console: Sega Genesis

Format

  • Double Elimination
  • Single Game

Gameplay Rules

  • Head to head
  • 5 Minute Periods
  • No Offsides, Penalties On
  • Manual Goalie Control

Team & Side Selection

  • Players will flip coin to determine matchup and team selection.
  • Coin flip winner gets first choice of matchup and coin flip loser gets first choice of team OR
  • Coin flip winner can defer matchup choice to coin flip loser and then get first choice of team (e.g. if coin flip winner chooses defers, coin flip loser chooses matchup, and coin flip winner choose team first).
  • Coin flip winner is the Home team.
  • There is no limit to the number of times you can pick a specific matchup.

Goalie Changes

  • Goalies can be changed before the opening face-off and during play stoppages. You cannot change goalies during a face-off, or when a penalty shot is called.

Line Changes

  • Line-up changes are allowed at the following times:
    • Beginning of the game
    • When there is an injury to a player
    • During intermissions
    • When a time out is called (by either team).
  • If you would like to make a change at intermission, please notify your opponent that you wish to do, so they can allow you the time before the start of the next period.
  • At the beginning of the game, both players can change their lines and the Home team gets the last change. If someone starts the game before the other player has changed their lines, the game can be restarted if the puck has not been dropped yet; just declare that you would like to restart before the puck drops. Please be fast when picking your starting line-up. One minute should be more than enough time.
  • During period intermissions, we prefer you change your lines before the intermission, but you are allowed to change them during the intermissions. However, if your opponent starts the next period before you got the chance to change your lines, the game will continue, and you cannot change your line before the puck drops.
  • If you try to change your lines at an unapproved time, you must revert your changes before play can resume.
  • Line changes during the game should not take more than 10 seconds. Please be respectful and keep it short.
  • NOTE for SEGA players: Due to a bug in the game, the exact attribute values reported in the Edit Lines and Team Roster screens are not accurate, they are only in the range of possible values for that player (other than weight, which is the correct value). So please do not spend lots of time looking for who is playing better that game based on those values, consider them only ballpark numbers.

Empty Net

  • This is the only time pausing is allowed during game play. The goalie can be pulled at any time when the puck is in the neutral zone or in your offensive zone. You must have control of the puck if you are pulling him when in your defensive zone. You can only put the goalie back in immediately after a whistle (before a faceoff).

Tie Game

  • If a game is still tied after overtime is completed, then the game will be reset, and play will continue until someone scores. (player injuries, penalties won’t carry over from the previous game).
Pac-Man Vs.
Pac-Man VS | Retro World Series

Console: GameCube

Format

  • 4-Player Groups – Top 2 in each group advance to the next round
  • Single game

Gameplay Rules

  • Scoring
    • Initial Rounds: First to 7,000 points
    • Finals: First to 10,000 points

Stage Selection

  • Round 1: Original Pac-Man
  • Round 2: Manic Manor
  • Round 3: R.I.P. Park
  • Round 4: Frantic Forest
  • Round 5: Panic Pier
  • Round 6: Haunted Hall

Player Selection

  • Players will draw for their player number (P1, P2, P3, and P4). The game will then randomly select which player will start as Pac-Man on the solo screen. Players will then select the controller their player number is assigned to them until it is time to switch.

Tiebreaker

  • If two or more players are tied at the end of the game, they will be play a single game: first to 7,000 points on the Original Pac-Man stage.
Pocket Fighter/Super Gem Fighter Mini Mix
Pocket Fighter | Retro World Series

Console: Mister Arcade

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Difficulty: Normal
  • Damage Level: Normal
  • Timer Speed: Normal
  • Game Speed: Turbo 3
  • Max Round: 3

Character Selection

  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The loser of a round may change character. The winner of that round must keep same character.
Pokémon Puzzle League/Tetris Attack/Panel De Pon
Pokémon Puzzle League | Retro World Series
Tetris Attack | Retro World Series

Format

  • Double Elimination
  • Initial Rounds: Single game (First to win 3 rounds/pokéballs/stars)
  • Grand Finals: 2 out of 3 games

Gameplay Rules

  • 2P Stadium -> 2P VS
  • Game Mode: 2D
  • Levels
    • Round 1 & Losers Round 1: Level 8
    • After Initial Rounds: Level 9
    • Winners Finals, Losers Finals, & Grand Finals: Level 10
Pokémon Red, Blue, and Yellow
Pokémon Red Blue Yellow | Retro World Series

Console: SNES w/Super Game Boy

Format

  • Single Elimination

Gameplay Rules

  • Each participant must bring their own Red, Blue, or Yellow GameBoy cartridge and will choose a single team of 6 Pokémon. This will be the team they use throughout the duration of the tournament. The team will be inspected by a RWS staffer to verify that each Pokémon on the team does not break any level, move set, or species restrictions. If the participant uses any other Pokémon besides that on their registered team, or if any of their Pokémon has changed in level, move set or stats, between tournament registration and the ending of the tournament, they will be disqualified immediately without question.
  • For each round in the tournament, the participants will choose 3 Pokémon from their original team of 6 to use in the round, and these will be the Pokémon they can use in that round. The deadline for signing up for this tournament will be 90 minutes before the start time due to staff needing to verify the participant’s teams to meeting the requirements.

Level Cap

  • The level cap for this tournament is Level 80.

Banned Pokémon

  • Mew, Mewtwo, and Glitch Pokémon, such as Missingno are banned.

Banned Moves

  • The following Moves are banned. Any Pokémon with one of these moves in its move set is not eligible for participation.
    • Wrap
    • Fire Spin
    • Fissure
    • Guillotine
    • Horn Drill
    • Double Team
    • Minimize

Other Clauses

  • Species clause: Each Pokémon on a player’s team must be of different species or National Pokédex number.
  • Sleep clause: Each player can only have one Pokémon asleep at a time (Pokémon that are put to sleep due to Rest do not count).
  • Freeze clause: Each player can only have one Pokémon frozen at a time.
  • Self-KO clause: The player automatically loses if his last Pokémon uses Selfdestruct or Explosion.
Pokémon Stadium
Pokémon Stadium | Retro World Series

Console: Nintendo 64

Format

  • Single Elimination

Gameplay Rules

  • Free Battle
  • 1P vs 2P
  • Prime Cup rules (except for Banned Pokémon and Other Clauses listed below)
  • Rental Only

Pokémon Teams

  • Prior to the tournament start, each player must choose a single team of 6 Pokémon and will write down this selection on a card provided by the RWS staff. This will be the team players will use throughout the duration of the tournament.
    • The team will be inspected by a RWS staffer to verify that each Pokémon on the team does not break any level, move set, or species restrictions.
  • If a player uses any other Pokémon besides that on their registered team between tournament registration and the ending of the tournament, they will be disqualified immediately without question.
  • Each player must show their team card to their opponent prior the beginning of the match.

Banned Pokémon

  • Mew and Mewtwo are banned.

Other Clauses

  • Species clause: Each Pokémon on a player’s team must be of different species or National Pokédex number.
  • Sleep clause: Each player can only have one Pokémon asleep at a time (Pokémon that are put to sleep due to Rest do not count).
  • Freeze clause: Each player can only have one Pokémon frozen at a time.
  • Self-KO clause: The player automatically loses if his last Pokémon uses Self-destruct or Explosion.
Pokémon Stadium 2
Pokémon Stadium 2 | Retro World Series

Console: Nintendo 64

Format

  • Single Elimination

Gameplay Rules

  • Free Battle
  • 1P vs 2P
  • Prime Cup rules (except for Banned Pokémon and Other Clauses listed below)
  • Rental Only

Pokémon Teams

  • Prior to the tournament start, each player must choose a single team of 6 Pokémon and will write down this selection on a card provided by the RWS staff. This will be the team players will use throughout the duration of the tournament.
    • The team will be inspected by a RWS staffer to verify that each Pokémon on the team does not break any level, move set, or species restrictions.
  • If a player uses any other Pokémon besides that on their registered team between tournament registration and the ending of the tournament, they will be disqualified immediately without question.
  • Each player must show their team card to their opponent prior the beginning of the match.

Banned Pokémon

  • Mew and Mewtwo are banned.

Other Clauses

  • Species clause: Each Pokémon on a player’s team must be of different species or National Pokédex number.
  • Sleep clause: Each player can only have one Pokémon asleep at a time (Pokémon that are put to sleep due to Rest do not count).
  • Freeze clause: Each player can only have one Pokémon frozen at a time.
  • Self-KO clause: The player automatically loses if his last Pokémon uses Self-destruct or Explosion.
  • Item clause: Each Pokémon on a player’s team must be holding different items.
Pong

Console: Atari 2600

Format

  • Double Elimination

Gameplay Rules

  • Game 3 (First to 21 points)
  • Difficulty
    • Initial Rounds: Difficulty A
    • Winners, Losers, & Grand Finals: Difficulty B
Power Stone 2
Power Stone 2 | Retro World Series

Console: Sega Dreamcast

Format

  • 4-Player Groups – Top 2 in each group advance to the next round
    • Initial Rounds: First to win 3 rounds
    • FInals: First to win 5 rounds
    • 2nd most wins also advances

Gameplay Rules

  • Game Mode
    • Original
  • Game Options
    • Difficulty: 4
    • Timer: On
    • Damage: 2
    • VMU Items: Off
    • Extra Options: Off

Character Selection

  • Initial character selection will be blind.
  • When a round is complete, all players except the winner can change characters.

Stage Selection

  • Play stages in order, starting with Dark Castle Area.
  • No Blue Sky Area
  • No Extra Stages
Primal Rage
Primal Rage | Retro World Series

Console: Sega Saturn

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

Arcade Mode.

  • Sets between players are played best 4 out of 9 rounds.

Character Selection

  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The loser of a round may change character. The winner of that round must keep the same character unless agreed upon by BOTH players.
Project Justice
Project Justice | Retro World Series

Console: Sega Dreamcast

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Default Settings.
  • No infinites or glitches allowed.

Character Selection

  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The loser of a round may change character. The winner of that round must keep the same character unless agreed upon by BOTH players.
R.B.I. Baseball
R.B.I. Baseball | Retro World Series

Console: NES

Format

  • Single Elimination
  • Single Game

Gameplay Rules

  • Infield Fly Rule
    • Players may not intentionally miss pop up to get a double play. If the infielder can catch the pop up, infield fly rule is used. Line drives are the exception. The abuser of this rule forfeits an out in their next at bat with first batter up.

Team Selection

  • Players will flip coin to determine matchup and team selection.
  • Coin flip winner gets first choice of matchup and coin flip loser gets first choice of team OR
  • Coin flip winner can defer matchup choice to coin flip loser and then get first choice of team (e.g. if coin flip winner chooses defers, coin flip loser chooses matchup, and coin flip winner choose team first).
  • There is no limit to the number of times you can pick a specific matchup.
  • Use of AL or NL teams is not allowed.
Ready 2 Rumble Boxing
Ready 2 Rumble Boxing | Retro World Series

Console: Sega Dreamcast

Format

  • Double Elimination
  • Single Fight

Gameplay Rules

  • Arcade Mode
  • 2 Player Game
  • Number of Rounds: 10
  • Round Time: 120 sec
  • Knockdown Rule: 3

Character Selection

  • Players will flip a coin to determine matchup and character choice. Coin flip winner will choose the matchup (the 2 characters in the game), and then the coin flip loser will get first choice of one of those characters.
Red Dead Revolver
Red Dead Revolver | Retro World Series

Console: Xbox

Format

  • 4-Player Free For All. Top 2 from each group will advance to the next round.

Gameplay Rules

  • Showdown
  • Game Mode: Sundown
  • Fight Time:
    • Initial Rounds: 10 Minutes
    • Finals: 15 Minutes
  • Power Ups: Hold’em
  • Banned Stages:
    • The Mansion
  • Tiebreaker: Death Toll, Head Shots

Character Selection

  • Players will draw numbers (1-4) to determine order of character selection (1 gets first choice, 2 gets second, 3 gets third, and 4 gets fourth).
  • No mirror characters.
  • The player who draws 4 gets choice of the stage.
Road Rash II
Road Rash II | Retro World Series

Console: Sega Genesis

Format

  • Single Elimination
  • 2 out of 3 races

Gameplay Rules

  • Mano A Mano
  • Difficulty: 3
  • Race Order:
    • Alaska
    • Hawaii
    • Tennessee (if necessary)
Samurai Shodown II
Samurai Shodown II | Retro World Series

Console: Mister Arcade

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Default Settings.
  • Random stage select (players may opt for an agreed stage).

Character Selection

  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The loser of a round may change character. The winner of that round must keep the same character unless agreed upon by BOTH players.
  • If “Pause” button is pressed during a game, that player will lose the round.
Saturday Night Slam Masters
Saturday Night Slammasters | Retro World Series

Console: SNES

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Game Mode: Single Match
  • Time Limit: Yes

Character Selection

  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The loser of a round may change character. The winner of that round must keep the same character unless agreed upon by BOTH players.
Sonic Adventure 2 Battle
Sonic Adventure 2 Battle | Retro World Series

Console: GameCube

Format

  • Double Elimination
  • 2 out of 3 Battles

Gameplay Rules

  • Battle Options:
    • Auto Handicap: Off
    • Time Limit: On
    • Number of Battles (aka Battle Stages):
      • Initial Rounds: 1 stage per battle
      • Winners, Losers, & Grand Finals: 3 stages per battle
  • Order of Battles:
    • Action Race
    • Treasure Hunt
    • Shooting (if necessary)

Character & Battle Stage Selection

  • Players will flip a coin for choice of character and battle stage. The coin flip winner gets firstchoice of character OR battle stage.
  • The loser of each battle gets first choice of character in the next battle.
  • NO Alternate Costumes
  • NO Level 1 Battle Stages
Sonic Riders DX
Sonic Riders DX | Retro World Series

Console: GameCube

Format

  • 4-Player Groups – Top 2 in each group advance to the next round
  • Single Game (3 tracks will be raced)
    • Initial Rounds: 3 Laps per Track
    • Finals: 5 Laps per Track

Gameplay Rules

  • Normal Race -> Free Race
  • Rules Settings: Default
  • Announcer: Off
  • Level: On
  • Items: On
  • Air Pits: On
  • Air Lost: Run

Character Selection

  • Players will draw numbers (1-4) to determine order of character selection (1 gets first choice, 2 gets second, 3 gets third, and 4 gets fourth).
  • The player who draws 4 gets choice of the 3 tracks within that Round’s World.
  • Players may not change characters during a round.
  • No mirror characters (i.e., Two or more players cannot use the same character).

Track Selection

  • For the first race, Player 4 must pick from the following list:
    • Metal City (MC)
    • Ice Factory (IF)
    • Dark Desert (DaD)
    • Digital Dimension (DiD)
    • SEGA Illusion (Si)
  • For the remaining races, Player 4 must pick from the following list (tracks cannot be repeated):
    • Night Chase (NC)
    • Splash Canyon (SpC)
    • Red Canyon (RC)
    • Egg Factory (EF)
    • Green Cave (GC)
    • White Cave (WC)
    • Sand Ruins (SaR)
    • Babylon Garden (BG)
    • Sky Road (SkR)
    • SEGA Carnival (SeC)
  • Banned Tracks:
    • Babylon Guardian (BGu)
    • Test Level (TL)

Scoring

  • The first player with the most points after 3 races in a single cup wins.
  • Point allocation per track:
    • 1st Place – 9 points
    • 2nd Place – 6 points
    • 3rd Place – 3 points
    • 4th Place – 0 points

Skips & Glitches

  • No track glitches are allowed. Examples of glitches:
    • Clipping through a floor or wall that is otherwise known to have collision.
    • Random, spontaneous death.
    • Map generated turbulence on Babylon Garden spawning incorrectly (SRDX).
    • Going out of bounds with no method of respawning.
    • Being hit by a tornado without colliding with one (SRDX).
  • Please refer to the following playlist for legal skips: https://www.youtube.com/playlist?list=PL-s79Sk02s3H28fI9iqHInRbVT3E1Uvel
  • If a skip is not listed in the above list, it is considered illegal.
  • If there are any questions regarding what constitutes a skip or glitch, please talk to the TO.

Tiebreakers

  • If there is a tie for second place in the initial rounds or a tie for first place in the Finals, a tiebreaker will be decided by a single Free Race on SEGA Illusion between the tied players.
Sonic The Fighters
Sonic the Fighters | Retro World Series

Console: PlayStation 3

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Format: Singles
  • Time: 30 seconds
  • Rounds: 3
  • Barrier Reset: Off (Type A).
  • Barriers: 5
  • Automatic is banned.

Character Selection

  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The loser of a round may change character. The winner of that round must keep the same character unless agreed upon by BOTH players.
  • Metal Sonic is banned.
  • Eggman can be used if both players agree. Must agree on use for each game at a time.
Soulcalibur
Soulcalibur | Retro World Series

Console: Sega Dreamcast

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Round Time: 50

Character Selection

  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The loser of a round may change character. The winner of that round must keep the same character unless agreed upon by BOTH players.
  • Inferno is banned.

Stage Selection

  • All games played on Random Stage Select.
Soulcalibur II
Soulcalibur II | Retro World Series

Console: Xbox

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Neutral Guard On
  • Life Gauge 100%
  • Round Time 50 Seconds
  • Stage Selection Off
  • The “Gears Stage” will not be used (slow down issues). If this stage comes up the players must reselect using the same characters. If we are able to get US version copies for the tournament this rule will not apply.

Character Selection

  • All console-only characters are banned (Heihachi,Necrid,Seung Mina & Sophitia).
  • Charade is banned (mimics console only characters).
  • Astaroth 4[A] and [K] slide glitch banned.
  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The loser of a round may change character. The winner of that round must keep the same character unless agreed upon by BOTH players.
Star Wars Episode 1: Racer
Star Wars Episode 1 Racer | Retro World Series

Console: Sega Dreamcast

Format

  • Double Elimination
  • Single game (2 out of 3 races)

Pod Selection

  • Players will flip a coin for choice of pod.
  • Any pod can be used during the first track.
  • The loser of a previous track bans one pod.
  • No upgrades.

Circuit & Track Selection

  • Rd 1 and Losers Rd 1 – Amateur Podracing Circuit
    • Starting Track: Boonta Training Course
  • After Initial Rounds – Semipro Podracing Circuit
    • Starting Track: Sunken City
  • Winners Finals, Losers Finals, & Grand Finals – Galactic Podracing Circuit
    • Starting Track: Executioner
  • The loser of a previous track chooses next track (no repeat tracks).

Other Gameplay Rules

Star Wars: Battlefront 2
Star Wars Battlefront II | Retro World Series

Console: Xbox

Format

  • Single Elimination
  • Single game

Gameplay Rules

  • Capture the Flag
  • Sound Options:
    • Music: Off (for Main Stage Only)
  • Game Options:
    • Viewpoint: 3rd Person
  • Global Options
    • AI Units per Team: 5
    • AI Difficulty Level: Normal
  • Host Options:
    • Warm-up: 30 seconds
  • Hero Options
    • Heroes: Off
  • CTF Options:
    • AI Units per Team: 5
    • CTF Score: 5
    • Timer: 10

Faction & Map Selection

  • Coin flip will determine factions and maps. Coin flip winner can choose faction or defer and choose map (or vice versa).
Street Fighter Alpha 2
Street Fighter Alpha 2 | Retro World Series

Console: Mister Arcade

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Versus mode
  • 99 seconds
  • Manual mode
  • Default difficulty
  • Default damage
  • Default game speed

Character Selection

  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The loser of a round may change character. The winner of that round must keep the same character unless agreed upon by BOTH players.
Street Fighter Alpha 3
Street Fighter Alpha 3 | Retro World Series

Console: Mister Arcade

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Damage Level: Normal
  • Timer Speed: Normal
  • Game Speed: Turbo 1
  • Max Round: 3
  • Only X-ISM, A-ISM, & V-ISM is allowed.

Character Selection

  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The loser of a round may change character. The winner of that round must keep same character.
  • Winner must stay with the same V-ISM, but loser can switch.
Street Fighter III: Third Strike
Street Fighter III Third Strike | Retro World Series

Console: PlayStation 3

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Versus Mode, 99 Seconds
  • Handicap: None

Character Selection

  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The loser of a round may change character. The winner of that round must keep same character.
  • Gill is banned.
  • Winner may change Super Art (only if opponent changes characters), but must pick Super Art first after loser picks character.

Stage Selection

  • Stage Select: Random
Super Bomberman 2
Super Bomberman 2 | Retro World Series


Console: SNES

Format

  • 4-Player Groups – Top 2 in each group advance to the next round
  • Single game

Gameplay Rules

  • Battle Game
  • Single Match
  • 5 Battles
  • 3 Minute
  • G-Bomber Off

Stage Selection

  • Players will draw to see who will select the stage. Player 1 gets choice of stage.

Tiebreakers

  • If there is a tie for second place in the initial rounds or a tie for first place in the Finals, a tiebreaker will be decided by a single 2-Minute Battle Game between the tied players on Stage 1.
Super Dodgeball
Super Dodge Ball | Retro World Series

Console: NES

Format

  • Double Elimination
  • Single game

Gameplay Rules

  • Versus Play
  • Skill Level: Normal

Team Selection

  • Players will flip coin to determine matchup and team selection.
  • Coin flip winner gets first choice of matchup and coin flip loser gets first choice of team OR
  • Coin flip winner can defer matchup choice to coin flip loser and then get first choice of team (e.g. if coin flip winner chooses defers, coin flip loser chooses matchup, and coin flip winner choose team first).
  • There is no limit to the number of times you can pick a specific matchup.
Super Mario Kart
Super Mario Kart | Retro World Series

Console: SNES

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 races
  • Winners Finals, Losers Finals, & Grand Finals: 3 out of 5 races

Gameplay Rules

  • Match Race
  • 100cc

Character & Cup Selection

  • Players will flip coin to determine character and Cup selection. Coin flip winner gets first choice of character or choice of Cup/first course (e.g. if coin flip winner chooses character first, coin flip loser gets to choose Cup).
  • Loser of a race choose next course. Do not repeat a track.
Super Off Road
Super Off Road | Retro World Series

Console: SNES

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 races
  • Winners Finals, Losers Finals, & Grand Finals: 3 out of 5 races

Gameplay Rules

  • The player finishing highest in a track is the race winner.
Super Punch-Out!!
Super Punch-Out!! | Retro World Series

Console: SNES

Format

  • Double Elimination
  • Single game

Gameplay Rules

  • Each player will take a turn as Little Mac and as the opponent. The player with the highest score as Little Mac is the winner.
  • Selecting opponent to Little Mac:
    • Players will flip a coin to determine opponent.
    • Coin flip winner gets choice of Little Mac’s opponent.
      • No Special Circuit players can be chosen (Narcis Prince, Hoy Quarlow, Rick Bruiser, and Nick Bruiser).
    • Both players must use the same opponent during their turn.
  • Getting to 2 Player Mode:
    • From this menu, at the character info screen, hold B and Y on the second controller and press A or Start on the first controller, the opponent can now be controlled with the second controller.
    • On the title screen, hold Y and R on a second controller, then press A or Start on the first controller. You’ll be shown a screen with all 16 opponents to choose from.
Super Puyo Puyo Tsuu
Super Puyo Puyo Tsuu | Retro World Series

Console: SNES

Format

  • Double Elimination
  • Initial Rounds: Single game (1 game is first to win 3 rounds)
  • Losers, Winners, & Grand Finals: 2 out of 3 games

Gameplay Rules

  • Normal Rules
  • Level: 3
  • Options
    • VS. Human Game: 3 Game
    • Margin Time: 96 sec
    • Chain Limit: Off
    • Rule Change: Off
    • Countering: On
    • Rules: 2
    • Pre-placement: Off
    • Shake: Off
Super Puzzle Fighter II Turbo
Super Puzzle Fighter II Turbo | Retro World Series

Console: Mister FPGA (Balance Patch Edition)

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Level Select: Normal
  • Difficulty:
    • Initial Rounds: 3
    • Losers, Winners, & Grand Finals: 1

Character Selection

  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The loser of a round may change character. The winner of that round must keep the same character unless agreed upon by BOTH players.
Super Smash Bros.
Super Smash Bros | Retro World Series

Console: Nintendo 64

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Stocks: 4
  • Items: Off
  • Neutral Start Rule is in effect. Only ports 2 and 4 are to be used.
  • Cargo stalling (Infinite Throw Trap) is banned.
  • Stalling, or excessively delaying the Game or Match, may result in a Game or Match forfeit at the discretion of TOs.

Stage Selection

  • Dream Land only.

Character Selection

  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The winner of a round may change character. The loser of that round may then change character.
Super Street Fighter II Turbo
Super Street Fighter II X: Grand Master Challenge | Retro World Series

Console: Mister Arcade

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Turbo 3

Character Selection

  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The loser of a round may change character. The winner of that round must keep same character.
  • Akuma is banned
Tecmo Bowl
Tecmo Bowl | Retro World Series

Console: NES

Format

  • Two-Stage Tournament. Players will be divided into groups of four-player round robin groups. Top 2 from each group will advance to a single- or double-elimination bracket depending on tournament size.
  • Single Game

Gameplay Rules

  • Touchdown Glitch
    • Use of the touchdown glitch is banned. This is the act of throwing an interception in your own end zone to score a TD
  • Special Rules
    • If a player is caught watching their opponent make play calls, an initial warning will be made. If this reoccurs, it will result in immediate ejection.

Team & Side Selection

  • Players will flip coin to determine matchup and team selection.
  • The coin flip winner can either:
    • Choose the matchup (i.e., the two teams) and get Player 1 OR
    • Defer and get Player 2 and first choice of team within matchup
  • There is no limit to the number of times you can pick a specific matchup.
Tecmo Super Bowl
Tecmo Super Bowl | Retro World Series

Console: NES

Format

  • Two-Stage Tournament. Players will be divided into groups of four-player round robin groups. Top 2 from each group will advance to a single- or double-elimination bracket depending on tournament size.
  • Single Game

Gameplay Rules

  • Customizing Playbooks and Lineup Changes
    • Customizing playbooks is permissible.
  • WR/TE at RB
    • A WR/TE cannot carry the football unless it is a reverse. You can insert a WR or TE into a RB slot for lead blocking purposes, but he cannot carry the football.
  • Lurching
    • Lurching is banned.

Team & Side Selection

  • Players will flip coin to determine matchup and team selection.
  • The coin flip winner can either:
    • Choose the matchup (i.e., the two teams) and get Player 1 OR
    • Defer and get Player 2 and first choice of team within matchup.
  • There is no limit to the number of times you can pick a specific matchup.

Tiebreakers

  • No game can end in a tie. If a game is tied when regulation concludes, competitors will proceed to OT. If no one scores in the first OT, a new game will begin, and the first competitor to score will be declared the winner. Players must use the same teams from the previous game in the new game. The kicking team in the first game’s OT must be the receiving team in the new game.
Tekken 2
Tekken 2 | Retro World Series

Conmsole: PlayStation 2

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 3 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Rounds: 3

Character Selection

  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The winner of a round may change character. The loser of that round may then change character.
Tekken 3
Tekken 3 | Retro World Series

Console: PlayStation

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 3 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Rounds: 3
  • Round Time: 60 sec
  • Life: 100%

Character Selection

  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The winner of a round may change character. The loser of that round may then change character.
  • Gon and Ogre are banned.
Tekken Tag Tournament
Tekken Tag Tournament | Retro World Series

Console: PlayStation 2

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 3 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Rounds: 3
  • Arcade Mode
  • Round Time: 60 sec
  • Guard Damage: Off

Character Selection

  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The winner of a round may change character. The loser of that round may then change character.
  • True Ogre and Ancient Ogre are banned.
Tetris (Nintendo)
Tetris | Retro World Series

Console: NES (Tetris Zero Hack)

Format

  • Double Elimination
  • 2 out of 3 games

Gameplay Rules

  • 2 Player Mode
  • Game Type: A-Type
  • Original Scores: No
  • Starting Level: 9
  • A player wins a game if they are the first to reach 500,000 points (750,000 for Championship), or their opponent has a Game Over.
Tetris (Tengen)
Tetris | Retro World Series

Console: NES

Format

  • Double Elimination
  • 2 out of 3 games

Gameplay Rules

  • 2 Player Mode
  • Level:
    • Rd 1 and Losers Rd 1: Level 6
    • After Initial Rounds: Level 7
    • Winners Finals, Losers Finals, & Grand Finals: Level 9
  • Handicap: 0
  • A player wins a game if they are the first to reach 100 lines, or their opponent has a Game Over.
Tetris Battle Gaiden
Tetris Battle Gaiden | Retro World Series

Console: SNES

Format

  • Double Elimination
  • Single Game

Gameplay Rules

  • Options
    • Speed Change: On
    • Crystal: 5
    • Game Mode: Battle
    • Speed: 1
    • Power: 2
    • Dragon and Queen are banned.

Character Selection

Tetris: The Grand Master
Tetris: The Grand Master | Retro World Series

Console: PlayStation

Format

  • Double Elimination
  • 2 out of 3 games
Tony Hawk’s Pro Skater 2
Tony Hawk's Pro Skater 2 | Retro World Series

Console: PlayStation

Format

  • Double Elimination
  • Single Game

Gameplay Rules

  • Game Mode: Graffiti (1v1)
  • Time Limit:
    • Winners Bracket: 5 Minutes
    • Losers Bracket: 2 Minutes
  • Assists: None
  • No Pausing (Will result in forfeiture of game)

Character & Map Selection

  • Players will flip coin to determine map and character selection. Coin flip winner gets first choice of character or choice of map from the below list (e.g. if coin flip winner chooses character first, coin flip loser gets to choose map).
  • All characters are allowed except for Created Skaters.
  • Skaters will have their default stats, boards and tricks.
  • Maps (initial rounds):
    • The Hangar
    • School II
    • NY City
    • Skatestreet
    • Venice
    • Philadelphia
    • Marseille
    • Skate Heaven
  • Map (Winners, Losers, & Grand Finals):
    • Bullring
TMNT: Tournament Fighters
Teenage Mutant Ninja Turtles: Tournament Fighters | Retro World Series

Console: SNES (Championship Edition Hack)

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Speed: Hi-Speed 1
  • Timer: 90 Seconds
  • Legal stages:
    • Mt. Olympus
    • Scrap Yard
    • Pirate Ship

Character Selection

  • Rat King & Karai are banned
  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The loser of a round may change character. The winner of that round must keep same character.
TwisteD Metal 2
Twisted Metal 2 | Retro World Series

Console: PlayStation

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • 2 Player
  • Challenge Match
  • Difficulty: Hard
  • Map: Off
  • Players may use the following control button layouts:
    • Standard
    • Run ‘N Gun
    • Control Freak
    • Deadly Force
  • The screen split will remain as-is unless both players agree to change screen split (Select + Up)
  • Energy attacks are legal (e.g., Freeze, Jump, Shield, Invisibility, Landmine, Napalm, Rear Fire, Minion’s Special, and “Sell Your Soul”)
  • Cheats that do not deplete the energy bar or weapons stock are banned (e.g., God Mode, Homing Napalm, Invincibility, Unlimited Ammo, Mega Guns, and Wheels of Death)
  • Teleporter stalling on Antarctica is prohibited. Players are not allowed to remain on the distant island for extended amounts of time.

Character & Battleground Selection

  • Players will flip a coin to determine car and battleground selection. Coin flip winner gets first choice of car or choice of first battleground (e.g. if coin flip winner chooses the first battleground, coin flip loser gets to choose their car first)
  • Sweet Tooth is allowed
  • Minion is banned
  • Battlegrounds (initial rounds):
    • Los Angeles
    • Moscow
    • Paris
    • Amazonia
  • Battlegrounds (Winners, Losers & Grand Finals):
    • New York
    • Antarctica
    • Holland
    • Hong Kong
    • Rooftop Combat (Down, Left, R1, Down)
    • Cyburbia (Down, Up, L1, R1)
  • The loser of the current stage picks the next stage or can opt to change their character.
  • If the loser changes their character, the winner may then pick the battleground.
  • The winner of the stage cannot change their character.
  • Players cannot choose a battleground where they’ve previously won a game.
Ultimate Mortal Kombat 3
Ultimate Mortal Kombat 3 | Retro World Series

Console: Xbox 360

Format

  • Double Elimination.
  • Initial Rounds: 2 out of 3 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Slow Jab Corner Infinite is banned.

Character Selection

  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The loser of a round may change character. The winner of that round must keep same character (rotation can change).
  • Rain and Noob Saibot are banned.
Vampire Savior
Vampire Savior | Retro World Series

Console: Mister Arcade

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • 2 Bats
  • Speed: Turbo 3
  • Game breaking glitches are banned.

Character Selection

  • Shadow is banned.
  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The loser of a round may change character. The winner of that round must keep same character.
Virtua Fighter 4 Evolution
Virtua Fighter 4 Evolution | Retro World Series

Console: PlayStation 2

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games (1 game is first to win 2 rounds)
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Round Time: 45 Seconds
  • Random Stage Select
  • Default Life Bars
  • No memory card loaded character data

Character Selection

  • For the first game, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.
  • The loser of a round may change character. The winner of that round must keep same character.
Vs. Excitebike
Vs. Excitebike | Retro World Series

Console: NES (Famicom Disk System)

Format

  • Double Elimination
  • Initial Rounds: 2 out 3 Rounds
  • Losers, Winners, & Grand Finals: 3 out of 5 rounds

Gameplay Rules

  • Mode: Vs Excite – Battle
  • Rounds:
    • Initial Rounds: Select 3
    • Winners, Losers, & Grand Finals: Select 5

Track Selection

  • Starting Track: Track 1
  • Loser then chooses a new track: Tracks 2-7
  • Players cannot choose a track where they’ve previously won game.
Windjammers
Windjammers | Retro World Series

Console: Mister Arcade

Format

  • Double Elimination
  • Initial Rounds: 2 out of 3 games
  • Losers, Winners, & Grand Finals: 3 out of 5 games

Gameplay Rules

  • Game Settings: 99 sec

Character & Cup Selection

  • Beach stage for the first game.
  • Winner of each game must keep their character. Loser may change character and choose a new court.
  • Players cannot choose a court where they’ve previously won a game.

Bugs

  • If the rare round-breaking bug occurs where points score automatically until the round is over, the round only (not the game) must be replayed.
WWE SmackDown! Here Comes the Pain
WWE SmackDown! Here Comes the Pain | Retro World Series

Console: PlayStation 2

Format

  • Double Elimination
  • Single game

Gameplay Rules

  • 2 Players
  • No Manager
  • Interference – Off
  • Match Length – No Limit
  • Default Settings
  • Music: Off (on Main Stage)

In-Game Options

  • Default Settings

Character Selection

  • Players will flip coin to determine character selection.
  • Players are allowed to use “Season” variants of the Wrestlers for 100 overalls
WWF No Mercy
WWF No Mercy | Retro World Series

Console: Nintendo 64

Format

  • Double Elimination
  • Single game

Gameplay Rules

  • Exhibition
  • Time Limit: 10 Min
  • Count Out: 20 Counts
  • Pin: Yes
  • Submission: Yes
  • TKO: Yes
  • Rope Break: No
  • Bloodshed: Yes
  • Interference: No
  • In the event of a Draw a 5 minute exhibition game will be played, the first player to pin the other for any count will be declared winner.
  • No Stalling, only one warning will be issued be, second instance will result in forfeiture of game and a loss.

Character Selection

  • Players will flip coin to determine character selection.
WWF Royal Rumble
WWF Royal Rumble | Retro World Series

Console: Sega Genesis

Format

  • Double Elimination
  • 2 out of 3 games

Gameplay Rules

  • One on One
  • Two Player
  • One Fall Match

Character Selection

  • Players will flip coin to determine character selection.