Versus Tournament Rules

Select Game

Balloon Fight (NES)

Format
Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.

Gameplay Rules
2 Player. Three out of five matches. First “Game Over” loses the match.

Bishoujo Senshi Sailor Moon S (Super Famicom)

Bishoujo Senshi Sailor Moon S - Super Famicom

Format

Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.

Gameplay Rules

1P vs. 2P

99 Sec Timer

Initial rounds will be 2 out of 3 rounds, 2 out of 3 games.

3 out of 5 games apply for Winner’s Finals, Loser’s Finals, and Grand Finals.

Choosing Sides

  • When both players are at the game console, they must come to an agreement which side of the machine they will play on (who will sit on 1p and who will sit on 2p).
  • If an agreement cannot be reached, a coin flip will determine who gets to pick their side.

Side and Character Courtesy

  • As a courtesy, the player who received his choice of which side to play on (1p vs 2p) can elect to choose his character first.
  • This is strictly a courtesy. A player is in no way required to do so.
  • Winner must keep same character.

Bushido Blade 2 (Original Playstation using Playstation 2)

Format
Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.

Gameplay Rules

Vs. Mode. Default settings.

Sets between players are played best 4 out of 9 rounds.

Tsubame and Katze characters are banned.

For the first match, characters and their weapon are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.

The loser of a round may change character and weapon. The winner of that round must keep same character and weapon.

Controllers

We have a limited number of PS2 controllers available, so you are strongly encouraged to bring your own. Standard PS1/PS2 controllers, PS1 Asciiware, PS1 Namco,
PS2 Street Fighter Anniversary Edition, Ps2 Hori, and PS2 Mayflash are permitted. Any other types of controllers not mentioned may be used, but must first be approved by TO’s.

Dr. Robotnik’s Mean Bean Machine (Sega Genesis)

Dr. Robotnik's Mean Bean MachineFormat
Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.

Gameplay Rules

1P vs. 2P Mode

Single 5 Game Match. First player to win 3 games wins.

Level 3 (Initial Rounds)

Level 4 (Winner’s Finals, Loser’s Finals, and Grand Finals)

Dragonball Z Budokai 3 (Playstation 2)

Format
Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.

Gameplay Rules

Sets between players are played best 2 out of 3 matches.

3 out of 5 matches apply for Winner’s Finals, Loser’s Finals, and Grand Finals

Dueling mode (1P VS 2P). Normal character. 4 Health Bars. Default Options.

World Tournament Stage is banned.

Equipment and item capsules are banned.

For the first match, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.

The loser of the first match (and of successive matches) chooses his/her next character, and then the winner chooses his/her character.

Controllers

We have a limited number of PS2 controllers available, so you are strongly encouraged to bring your own. Standard PS1/PS2 controllers, PS1 Asciiware, PS1 Namco,
PS2 Street Fighter Anniversary Edition, Ps2 Hori, and PS2 Mayflash are permitted. Any other types of controllers not mentioned may be used, but must first be approved by TO’s.

Frogs and Flies aka Frog Bog (Atari 2600)

Frogs and Flies - Atari 2600

Format

Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.

Gameplay Rules

2 Player.

Harder Game mode.

Initial rounds will be 2 out of 3 games.

3 out of 5 games apply for Grand Finals.

A game ends when the screen says “The End”.

Controllers

We have a limited number of N64 controllers available, so you are strongly encouraged to bring your own. Standard N64 controllers, HORI Mini Pad, N64 Arcade Shark Joystick, Gamecube controller (with N64 adapter), and keyboard (with N64 adapter) are permitted. Any other types of controllers not mentioned may be used, but must first be approved by TO’s.

Goldeneye 007 (Nintendo 64)

Goldeneye 007Format
Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.

Gameplay Rules

No cheats.
Radar is on.
Players: 2 for initial rounds; 4 for Finals.
Scenario: Normal
Level: In 2 player, all allowed except Caves, Complex, Egyptian, Library, and Temple. In Finals, Facility will be used.
Game Length: First to 5 kills in initial rounds; 10 minutes for Finals
Characters: Oddjob banned.
Weapons: In 2 player, all allowed except Golden Gun, Throwing Knives, Slappers. In Finals, Pistols will be used.
Health: Default
Aim: Sight ON, Auto Aim ON
Punch–in rule is in effect for 2 player (this prevents spawn kills). A player must press the START button (pausing their movement) until their opponent has regenerated after being killed. Players may delay the punch-in only if doing so would result in death (e.g. if there’s an explosion nearby).

Choosing Sides: Coin flip winner gets first choice of either level or weapons. Coin flip loser then has choice on remaining option (e.g. if coin flip winner chooses Complex level, then coin flip loser gets to choose weapons.).

Controllers

We have a limited number of N64 controllers available, so you are strongly encouraged to bring your own. Standard N64 controllers, HORI Mini Pad, N64 Arcade Shark Joystick, Gamecube controller (with N64 adapter), and keyboard (with N64 adapter) are permitted. Any other types of controllers not mentioned may be used, but must first be approved by TO’s.

Killer Instinct (SNES)

Killer Instinct (SNES)Format
Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.

Gameplay Rules
Initial rounds will be 2 out of 3 rounds, 2 out of 3 games.

3 out of 5 games apply for Winner’s Finals, Loser’s Finals, and Grand Finals.

Eyedol is banned.

Timer On.

Easy Breakers Off.

Mario Bros. (NES)

Original Mario Bros. - NES

Format

2 Player. 3 out 5 games. Double Elimination.

Gameplay Rules

2 Player Game A for initial rounds. 2 Player Game B for Grand Finals.

A game ends when a player receives a Game Over.

Mario Kart 64 (Nintendo 64)

Format
Double Elimination with 4-Player Finals. Pool play may precede bracket play if the number of participants is suitably large.

Gameplay Rules

Initial Rounds

  • 2 player. Grand Prix Mode. 150cc.
  • The first player with the most points after 3 races in a single cup wins.
  • Mushroom or Flower Cup Only.

Finals

  • 4 player. Versus Mode. 150cc.
  • Special Cup Only.
  • If there is a tie at the end for first place, a tiebreaker will be decided by a single Versus race on Luigi Raceway between the tied players.

Players will flip coin to determine Cup and character selection. Coin flip winner gets first choice of character or choice of Cup (e.g. if coin flip winner chooses character first, coin flip loser gets to choose Cup).

Glitches

No course glitches are allowed. Examples of glitches: https://www.mariowiki.com/List_of_Mario_Kart_64_glitches

If there are any questions regarding what constitutes a glitch, please talk to the TO.

Controllers

We have a limited number of N64 controllers available, so you are strongly encouraged to bring your own. Standard N64 controllers, HORI Mini Pad, N64 Arcade Shark Joystick, Gamecube controller (with N64 adapter), and keyboard (with N64 adapter) are permitted. Any other types of controllers not mentioned may be used, but must first be approved by TO’s.

Mario Tennis (Nintendo 64)

Mario Tennis - Nintendo 64Format
Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.

Gameplay Rules

2 Player.

  • Play Mode
    • Exhibition.
    • Singles.
    • 1 Set. 6 Games (Initial Rounds)
    • 2 Sets. 6 Games (Final Round)
  • Player Select
    • Left Handed is allowed. Star Player not allowed.
    • Alex, Harry, Kate, and Nina characters not allowed.

Only Hard, Grass, Clay, and Composite courts allowed.

Character and Court Selection

Players will flip coin to determine character and court selection. Coin flip winner gets first choice of character or court. Coin flip loser then gets next choice (e.g. if coin flip winner chooses court, coin flip loser gets first choice of character).

Marvel vs. Capcom 2 (Dreamcast)

Marvel vs. Capcom 2 - Sega DreamcastFormat
Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.

Gameplay Rules

Initial rounds will be 2 out of 3 rounds, 2 out of 3 games.

3 out of 5 games apply for Winner’s Finals, Loser’s Finals, and Grand Finals.

Speed: Turbo 1

Damage: 2

You may not use any glitch that prevent the game from being played. This includes game freezing, game resetting, player freezing, etc.

Deadbody infinites are allowed to gain a positional advantage, but not to delay the game.

Characters

  • Winner must keep same starting character, but can switch the order of assists.
  • Winner may not use the “Switch Glitch” to have a different starting character.
  • You may not use the same character twice on one team.

Controllers

DO NOT REMOVE THE EXTENSION FROM THE CONSOLE. We have a limited number of Dreamcast controllers available, so you are strongly encouraged to bring your own. You must bring your controller to the TO’s before the beginning of the tournament for approval.

Mortal Kombat II (SNES)

Format
Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.

Gameplay Rules

Initial rounds will be 2 out of 3 rounds, 2 out of 3 games.

3 out of 5 games apply for Winner’s Finals, Loser’s Finals, and Grand Finals.

Default Controller Layout.

Choosing Sides

  • When both players are at the game console, they must come to an agreement which side of they machine they will play on (who will sit on 1p and who will sit on 2p).
  • If an agreement cannot be reached, a coin flip will determine who gets to pick their side.

Side and Character Courtesy

  • As a courtesy, the player who received his choice of which side to play on (1p vs 2p) can elect to choose his character first.
  • This is strictly a courtesy. A player is in no way required to do so.
  • Winner must keep same character.

Ms. Pac-Man (NES, Tengen Version)

Ms. Pac-ManFormat
2 Player. 4 out 7 games. Double Elimination.

Gameplay Rules
2 Player Competitive Mode
Pac Booster Off
Map: Mini
Difficulty: Normal

A game ends when a player receives a Game Over.

NBA Jam TE (SNES)

Format

1v1. Single game. Double Elimination.

Gameplay Rules

Head to Head. Timer Speed: 3 (Norm). Drone Difficulty: 3 (Norm). Tag Mode: Off. Computer Assistance: Off. Tournament Mode: On. Select NO for initials.

Players will flip coin to determine side and team selection. Coin flip winner gets first choice of team or choice of side (e.g. if coin flip winner chooses team first, coin flip loser gets to choose between 1P and 2P).

No mirror matches.

No game can end in a tie. If a game is tied at the end of regulation, players/teams will proceed to Overtime play. Play will continue until a winner is determined.

The winning player must submit the final score to the tournament booth.

NFL Blitz (Nintendo 64)

NFL Blitz - Nintendo 64

Format

2 player. Single game. Double Elimination.

Choosing Sides

Players will flip coin to determine matchup and team selection.

Coin flip winner gets first choice of matchup and coin flip loser gets first choice of team OR

Coin flip winner can defer matchup choice to coin flip loser and then get first choice of team (e.g. if coin flip winner chooses defers, coin flip loser chooses matchup, and coin flip winner choose team first).

There is no limit to the number of times you can pick a specific matchup.

Gameplay Rules

Arcade Play.

Difficulty – Med.

Qtr. Length – 2 min.

Help Boxes – Off.

NHL ’94 (Sega Genesis)

NHL 94Format

Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.

Choosing Sides

Players will flip coin to determine matchup and team selection.

Coin flip winner gets first choice of matchup and coin flip loser gets first choice of team OR

Coin flip winner can defer matchup choice to coin flip loser and then get first choice of team (e.g. if coin flip winner chooses defers, coin flip loser chooses matchup, and coin flip winner choose team first).

There is no limit to the number of times you can pick a specific matchup.

Gameplay Rules

  • Single game. Head to head.
  • 5 Minute Periods
  • No Offsides, Penalties On
  • No Line Changes
  • Manual Goalie Control

Changing Goalies:

Goalies can be changed before the opening face-off and during play stoppages. You cannot change goalies during a face-off, or when a penalty shot is called.

Editing Lines:

Line-up changes are allowed at the following times:

  • Beginning of the game
  • When there is an injury to a player
  • During intermissions
  • When a time out is called (by either team).

If you would like to make a change at intermission, please notify your opponent that you wish to do, so they can allow you the time before the start of the next period.

At the beginning of the game, both players can change their lines and the Home team gets the last change. If someone starts the game before the other player has changed their lines, the game can be restarted if the puck has not been dropped yet; just declare that you would like to restart before the puck drops. Please be fast when picking your starting line-up. One minute should be more than enough time.

During period intermissions, we prefer you change your lines before the intermission, but you are allowed to change them during the intermissions. However, if your opponent starts the next period before you got the chance to change your lines, the game will continue, and you cannot change your line before the puck drops.

If you try to change your lines at an unapproved time, you must revert your changes before play can resume.

Line changes during the game should not take more than 10 seconds. Please be respectful and keep it short.

NOTE for SEGA players: Due to a bug in the game, the exact attribute values reported in the Edit Lines and Team Roster screens are not accurate, they are only in the range of possible values for that player (other than weight, which is the correct value). So please do not spend lots of time looking for who is playing better that game based on those values, consider them only ballpark numbers.

Substituting for an Extra Attacker:

This is the only time pausing is allowed during game play. The goalie can be pulled at any time when the puck is in the neutral zone or in your offensive zone. You must have control of the puck if you are pulling him when in your defensive zone. You can only put the goalie back in immediately after a whistle (before a faceoff).

Tie Game:

If a game is still tied after overtime is completed, then the game will be reset, and play will continue until someone scores. (player injuries, penalties won’t carry over from the previous game).

Pokemon Red/Blue/Yellow (GameBoy)

Format

Single Elimination. Pool play may precede bracket play if the number of participants is suitably large.

Gameplay Rules

Super Nintendo’s and Super GameBoy 2’s will be used with Super Nintendo controllers that the RWS provides.

Each participant must bring their own Red, Blue, or Yellow GameBoy cartridge and will choose a single team of 6 Pokémon. This will be the team they use throughout the duration of the tournament. The team will be inspected by a RWS staffer to verify that each Pokémon on the team does not break any level, move set, or species restrictions. If the participant uses any other Pokémon besides that on their registered team, or if any of their Pokémon has changed in level, move set or stats, between tournament registration and the ending of the tournament, they will be disqualified immediately without question.

For each round in the tournament, the participants will choose 3 Pokémon from their original team of 6 to use in the round, and these will be the Pokémon they can use in that round. The deadline for signing up for this tournament will be 90 minutes before the start time due to staff needing to verify the participant’s teams to meeting the requirements.

Level Cap

The level cap for this tournament is Level 80.

Banned Pokémon

Mew, Mewtwo, and Glitch Pokémon, such as Missingno are banned.

Banned Moves

The following Moves are banned. Any Pokémon with one of these moves in its move set is not eligible for participation.

  • Wrap
  • Fire Spin
  • Fissure
  • Guillotine
  • Horn Drill
  • Double Team
  • Minimize

Other Clauses

  • Species clause: Each Pokémon on a player’s team must be of different species or National Pokédex number.
  • Sleep clause: Each player can only have one Pokémon asleep at a time (Pokémon that are put to sleep due to Rest do not count).
  • Freeze clause: Each player can only have one Pokémon frozen at a time.
  • Self-KO clause: The player automatically loses if his last Pokémon uses Selfdestruct or Explosion.

Primal Rage (Sega 32X)

Primal Rage - Sega 32X

Format

Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.

Gameplay Rules

Arcade Mode.

Initial rounds will be 2 out of 3 rounds, 2 out of 3 games.

3 out of 5 games apply for Winner’s Finals, Loser’s Finals, and Grand Finals.

R.B.I. Baseball (NES)

RBI Baseball - NES

Format

Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.

Gameplay Rules

Single Game.

Use of AL or NL teams is not allowed.

Infield Fly Rule

  • Players may not intentionally miss pop up to get a double play. If the infielder can catch the pop up, infield fly rule is used. Line drives are the exception. The abuser of this rule forfeits an out in their next at bat with first batter up.

Choosing Sides

Players will flip coin to determine matchup and team selection.

Coin flip winner gets first choice of matchup and coin flip loser gets first choice of team OR

Coin flip winner can defer matchup choice to coin flip loser and then get first choice of team (e.g. if coin flip winner chooses defers, coin flip loser chooses matchup, and coin flip winner choose team first).

There is no limit to the number of times you can pick a specific matchup.

Road Rash II (Sega Genesis)

road rash 2Format
Single Elimination. Pool play may precede bracket play if the number of participants is suitably large.

Gameplay Rules
Mano A Mano, 3 Difficulty, 2 out of 3 races (Alaska, Hawaii, Tennessee). Coin flip winner gets choice in first or second player.

 

Saturday Night Slam Masters (SNES)

Saturday Night Slam Masters - SNESFormat
Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.

Gameplay Rules

Initial rounds will be 2 out of 3 rounds, 2 out of 3 games.

3 out of 5 games apply for Winner’s Finals, Loser’s Finals, and Grand Finals.

Game Mode: Single Match

Time Limit: Yes

Choosing Sides

  • When both players are at the game console, they must come to an agreement which side of they machine they will play on (who will sit on 1p and who will sit on 2p).
  • If an agreement cannot be reached, a coin flip will determine who gets to pick their side.

Side and Character Courtesy

  • As a courtesy, the player who received his choice of which side to play on (1p vs 2p) can elect to choose his character first.
  • This is strictly a courtesy. A player is in no way required to do so.
  • Winner of a game must keep same character.

Street Fighter Alpha 2 (Playstation 2, Alpha Anthology)

Format
Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.

Gameplay Rules

Versus mode. 99 seconds. Manual mode. Default difficulty, damage, and game speed.

Initial rounds will be 2 out of 3 rounds, 2 out of 3 games.

3 out of 5 games apply for Winner’s Finals, Loser’s Finals, and Grand Finals.

Choosing Sides

  • When both players are at the game console, they must come to an agreement which side of they machine they will play on (who will sit on 1p and who will sit on 2p).
  • If an agreement cannot be reached, a coin flip will determine who gets to pick their side.

Side and Character Courtesy

  • As a courtesy, the player who received his choice of which side to play on (1p vs 2p) can elect to choose his character first.
  • This is strictly a courtesy. A player is in no way required to do so.
  • Winner must keep same character.

Controllers

We have a limited number of PS2 controllers available, so you are strongly encouraged to bring your own. Standard PS1/PS2 controllers, PS1 Asciiware, PS1 Namco,
PS2 Street Fighter Anniversary Edition, Ps2 Hori, and PS2 Mayflash are permitted. Any other types of controllers not mentioned may be used, but must first be approved by TO’s.

Street Fighter III: 3rd Strike (Xbox 360, Online Edition)

Street Fighter III: Third StrikeFormat
Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.

Gameplay Rules

Initial rounds will be 2 out of 3 rounds, 2 out of 3 games.

3 out of 5 games apply for Winner’s Finals, Loser’s Finals, and Grand Finals.

Versus Mode, 99 Seconds

Handicap: None

Stage Select: Random

Gill is banned.

Winner may change Super Art (only if opponent changes characters), but must pick Super Art first after loser picks character.

Choosing Sides

  • When both players are at the game console, they must come to an agreement which side of they machine they will play on (who will sit on 1p and who will sit on 2p).
  • If an agreement cannot be reached, a coin flip will determine who gets to pick their side.

Side and Character Courtesy

  • As a courtesy, the player who received his choice of which side to play on (1p vs 2p) can elect to choose his character first.
  • This is strictly a courtesy. A player is in no way required to do so.
  • Winner must keep same character.

Controllers

We have a limited number of Xbox 360 controllers available, so you are strongly encouraged to bring your own. You must bring your controller to the TO’s before the beginning of the tournament for approval.

Super Bomberman 2 (SNES)

Super Bomberman 2 - SNES

Format

Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.

Gameplay Rules

2 Player Battle Game

Single Match

5 Battle

2 Min Battles

G-Bomber Off

Super Dodgeball (NES)

Super Dodgeball - NES

Format

Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.

Gameplay Rules

Single Game

Versus Play

Skill Level – Normal

Choosing Sides

Players will flip coin to determine matchup and team selection.

Coin flip winner gets first choice of matchup and coin flip loser gets first choice of team OR

Coin flip winner can defer matchup choice to coin flip loser and then get first choice of team (e.g. if coin flip winner chooses defers, coin flip loser chooses matchup, and coin flip winner choose team first).

There is no limit to the number of times you can pick a specific matchup.

Super Mario Kart (SNES)

Super Mario Kart - SNES

Format

Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.

Gameplay Rules

2 Player Match Race

100cc

3 out of 5 races.

Choosing Sides

Players will flip coin to determine Cup and character selection. Coin flip winner gets first choice of character or choice of Cup (e.g. if coin flip winner chooses character first, coin flip loser gets to choose Cup).

Super Off Road (SNES)

Super Off Road - SNES

Format

Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.

Gameplay Rules

3 out of 5 races.

Whoever finishes highest in a track is a race winner.

Super Smash Bros. (Nintendo 64)

Format
Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.

Gameplay Rules

Dream Land only.

Sets between players are played best 2 out of 3 matches.

3 out of 5 matches apply for Winner’s Finals, Loser’s Finals, and Grand Finals

The banning of cargo stalling is up to the tournament organizer’s discretion.

Each match is played with stock and 5 lives.

Items are turned off.

For the first match, characters are chosen double-blind – at the same time, so that neither player knows his opponent’s character beforehand.

The loser of the first match (and of successive matches) chooses his/her next character, and then the winner chooses his/her character.

Controllers

We have a limited number of N64 controllers available, so you are strongly encouraged to bring your own. Standard N64 controllers, HORI Mini Pad, N64 Arcade Shark Joystick, Gamecube controller (with N64 adapter), and keyboard (with N64 adapter) are permitted. Any other types of controllers not mentioned may be used, but must first be approved by TO’s.

Super Street Fighter II Turbo (PS2, Street Fighter Anniversary Collection)

Super Street Fighter II TurboFormat
Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.

Gameplay Rules

Initial rounds will be 2 out of 3 rounds, 2 out of 3 games.

3 out of 5 games apply for Winner’s Finals, Loser’s Finals, and Grand Finals.

Default Settings.

Super T characters only.

Akuma is banned.

Choosing Sides

  • When both players are at the game console, they must come to an agreement which side of they machine they will play on (who will sit on 1p and who will sit on 2p).
  • If an agreement cannot be reached, a coin flip will determine who gets to pick their side.

Side and Character Courtesy

  • As a courtesy, the player who received his choice of which side to play on (1p vs 2p) can elect to choose his character first.
  • This is strictly a courtesy. A player is in no way required to do so.
  • Winner must keep same character.

Controllers

We have a limited number of PS2 controllers available, so you are strongly encouraged to bring your own. Standard PS1/PS2 controllers, PS1 Asciiware, PS1 Namco,
PS2 Street Fighter Anniversary Edition, Ps2 Hori, and PS2 Mayflash are permitted. Any other types of controllers not mentioned may be used, but must first be approved by TO’s.

Super Street Fighter II X for Matching Service (Dreamcast, ver. 1994/02/23)

Super Street Fighter II X for Matching Service - DreamcastFormat
Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.

Gameplay Rules

Initial rounds will be 2 out of 3 rounds, 2 out of 3 games.

3 out of 5 games apply for Winner’s Finals, Loser’s Finals, and Grand Finals.

Versus Mode. Turbo 3.

Akuma is banned.

Choosing Sides

  • When both players are at the game console, they must come to an agreement which side of they machine they will play on (who will sit on 1p and who will sit on 2p).
  • If an agreement cannot be reached, a coin flip will determine who gets to pick their side.

Side and Character Courtesy

  • As a courtesy, the player who received his choice of which side to play on (1p vs 2p) can elect to choose his character first.
  • This is strictly a courtesy. A player is in no way required to do so.
  • Winner must keep same character.

Controllers

DO NOT REMOVE THE EXTENSION FROM THE CONSOLE. We have a limited number of Dreamcast controllers available, so you are strongly encouraged to bring your own. You must bring your controller to the TO’s before the beginning of the tournament for approval.

Tecmo Bowl (NES)

Tecmo Bowl - NES

Format

Two-Stage Tournament. Players will be divided into groups of four-player round robin groups. Top 2 from each group will advance to a single- or double-elimination bracket depending on tournament size.

Choosing Sides

  • Players will flip coin to determine matchup and team selection.
    • Coin flip winner gets first choice of matchup and coin flip loser gets first choice of team OR
    • Coin flip winner can defer matchup choice to coin flip loser and then get first choice of team (e.g. if coin flip winner chooses defers, coin flip loser chooses matchup, and coin flip winner choose team first).
    • There is no limitto the number of times you can pick a specific matchup.

Gameplay Rules

  • Single Game
  • Touchdown Glitch
    • Use of the touchdown glitch is banned. This is the act of throwing an interception in your own end zone to score a TD
  • Special Rules
    • If a player is caught watching their opponent make play calls, an initial warning will be made. If this reoccurs, it will result in immediate ejection.

Tecmo Super Bowl (NES)

Tecmo Super Bowl NESFormat
Two-Stage Tournament. Players will be divided into groups of four-player round robin groups. Top 2 from each group will advance to a single- or double-elimination bracket depending on tournament size.

Choosing Sides

  • Players will flip coin to determine matchup and team selection.
    • Coin flip winner gets first choice of matchup and coin flip loser gets first choice of team OR
    • Coin flip winner can defer matchup choice to coin flip loser and then get first choice of team (e.g. if coin flip winner chooses defers, coin flip loser chooses matchup, and coin flip winner choose team first).
    • There is no limit to the number of times you can pick a specific matchup.

Gameplay Rules

  • Customizing Playbooks and Lineup Changes
    • Customizing playbooks is permissible.
  • WR/TE at RB
    • A WR/TE cannot carry the football unless it is a reverse. You can insert a WR or TE into a RB slot for lead blocking purposes, but he cannot carry the football.
  • Lurching
    • Lurching is banned.
  •  Ties/Overtime
    • No game can end in a tie. If a game is tied when regulation concludes, competitors will proceed to OT. If no one scores in the first OT, a new game will begin, and the first competitor to score will be declared the winner. Players must use the same teams from the previous game in the new game. The kicking team in the first game’s OT must be the receiving team in the new game.

Stats & Scores

  • Scorecard
    • Players will be provided a scorecard before each match. The winner is responsible for recording the scores and stats on the scorecard and returning it to the scorekeeper and/or TO.
  • Penalty
    • If the winner does not hand in a completed and accurate scorecard, that player’s next opponent gets first choice of matchup AND team.

Tekken 2 (PS2 – Tekken V)

Tekken 2Format
Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.

Gameplay Rules
Initial rounds will be 2 out of 3 rounds, 2 out of 3 games.

3 out of 5 games apply for Winner’s Finals, Loser’s Finals, and Grand Finals.

Tetris Attack (SNES)

Tetris AttackFormat
Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.

Gameplay Rules

Initial rounds will be 2 out of 3 games.

3 out of 5 games apply for Grand Finals.

2 Player Game.

Versus.

Level 5.

WWF Royal Rumble (Sega Genesis)

WWF Royal RumbleFormat
Double Elimination. Pool play may precede bracket play if the number of participants is suitably large.

Gameplay Rules

2 out of 3 games

One on One. Two Player. One Fall Match

Choosing Sides

Coin flip winner gets first choice of character.